496 of 496 moves
TypeCat.NameBPAccPP
RockPhysical
Accelerock
The user smashes into the target at high speed. This move always goes first.
40100%20
PoisonStatus
Acid Armor
Boosts the user’s Defense stat by 2 stages.
101%20
PoisonSpecial
Acid Spray
Lowers the target’s Sp. Def stat by 2 stages.
40100%20
FlyingPhysical
Acrobatics
This move’s power is doubled if the user isn’t holding an item.
55100%16
NormalStatus
Acupressure
Boosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.
101%20
FlyingPhysical
Aerial Ace
This move never misses.
60101%20
NormalStatus
After You
Makes the target move immediately after the user.
101%16
PsychicStatus
Agility
Boosts the user’s Speed stat by 2 stages.
101%20
FlyingSpecial
Air Cutter
This move has a 1-stage Critical-Hit Ratio Boost.
6095%20
FlyingSpecial
Air Slash
Has a 30% chance of making the target flinch.
7595%16
FairySpecial
Alluring Voice
Confuses the target if its stats were boosted during the turn this move is used.
80100%12
PsychicStatus
Ally Switch
The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
101%16
PsychicStatus
Amnesia
Boosts the user’s Sp. Def stat by 2 stages.
101%20
RockSpecial
Ancient Power
Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
60100%8
GrassSpecial
Apple Acid
Lowers the target’s Sp. Def stat by 1 stage.
90100%12
WaterPhysical
Aqua Cutter
This move has a 1-stage Critical-Hit Ratio Boost.
70100%20
WaterPhysical
Aqua Jet
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
40100%20
WaterStatus
Aqua Ring
The user gains the Aqua Ring status.
101%20
WaterPhysical
Aqua Step
Boosts the user’s Speed stat by 1 stage.
80100%12
WaterPhysical
Aqua Tail
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
9090%12
FireSpecial
Armor Cannon
Lowers the user’s Defense and Sp. Def stats by 1 stage.
120100%8
FairyStatus
Aromatic Mist
Boosts an ally’s Sp. Def stat by 1 stage.
101%20
DarkPhysical
Assurance
This move’s power is doubled if the target has already taken damage during the turn this move is used.
60100%12
NormalStatus
Attract
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
100%16
FightingSpecial
Aura Sphere
This move never misses.
80101%20
ElectricPhysical
Aura Wheel
Boosts the user’s Speed stat by 1 stage. This move’s type depends on Morpeko’s form.
110100%12
IceStatus
Aurora Veil
Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.
101%20
IcePhysical
Avalanche
This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
60100%12
FightingPhysical
Axe Kick
Has a 30% chance of confusing the target. If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
12090%12
FairyStatus
Baby-Doll Eyes
Lowers the target’s Attack stat by 1 stage.
100%20
PoisonStatus
Baneful Bunker
The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
101%8
PoisonPhysical
Barb Barrage
Has a 50% chance of poisoning the target. This move’s power is doubled if the target is poisoned or badly poisoned.
60100%12
NormalStatus
Baton Pass
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.
101%20
FlyingPhysical
Beak Blast
If the user is hit by a contact move before it uses this move, the attacker will be burned.
120100%8
DarkPhysical
Beat Up
The target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.
1100%12
PoisonSpecial
Belch
This move fails unless the user has eaten a Berry during the battle.
12090%12
NormalStatus
Belly Drum
The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.
101%12
NormalPhysical
Bind
Gives the target the Bound status.
1585%20
DarkPhysical
Bite
Has a 30% chance of making the target flinch.
60100%20
FirePhysical
Bitter Blade
The user’s HP is restored by 1/2 of the damage dealt by this move.
90100%12
GhostSpecial
Bitter Malice
Lowers the target’s Attack stat by 1 stage.
75100%12
FireSpecial
Blast Burn
The user gains the Recharging status on the turn after this move is used.
15090%8
FirePhysical
Blaze Kick
Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
8590%12
IceSpecial
Blizzard
Has a 10% chance of freezing targets. This move never misses in snow.
11070%8
NormalStatus
Block
Gives the target the Can’t Escape status.
101%8
FightingPhysical
Body Press
The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
80100%12
NormalPhysical
Body Slam
Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
85100%16
GroundPhysical
Bone Rush
The user attacks 2 to 5 times in a row.
3090%12
NormalSpecial
Boomburst
The user attacks everything around it with the destructive power of a terrible, explosive sound.
140100%12
FlyingPhysical
Bounce
The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
8585%8
FlyingPhysical
Brave Bird
The user takes 1/3 of the damage dealt by this move.
120100%16
DragonPhysical
Breaking Swipe
Lowers targets’ Attack stats by 1 stage.
60100%16
FightingPhysical
Brick Break
Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
75100%16
DarkPhysical
Brutal Swing
The user swings its body around violently to inflict damage on everything in its vicinity.
60100%20
BugPhysical
Bug Bite
If the target is holding a Berry, the user eats that Berry and gains its effect.
60100%20
BugSpecial
Bug Buzz
Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
90100%12
FightingStatus
Bulk Up
Boosts the user’s Attack and Defense stats by 1 stage.
101%20
GroundPhysical
Bulldoze
Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
60100%20
SteelPhysical
Bullet Punch
The user strikes the target with tough punches as fast as bullets. This move always goes first.
40100%20
GrassPhysical
Bullet Seed
The user attacks 2 to 5 times in a row.
25100%20
FireSpecial
Burn Up
The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.
130100%8
FireSpecial
Burning Jealousy
Burns targets if their stats were boosted during the turn this move is used.
70100%8
PsychicStatus
Calm Mind
Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
101%20
DarkPhysical
Ceaseless Edge
Gives the opponent’s side the Spikes status.
6590%16
ElectricStatus
Charge
Boosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.
101%20
ElectricSpecial
Charge Beam
Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.
5090%12
FairyStatus
Charm
Lowers the target’s Attack stat by 2 stages.
100%20
WaterSpecial
Chilling Water
Lowers the target’s Attack stat by 1 stage.
50100%20
IceStatus
Chilly Reception
Summons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon.
101%12
FightingPhysical
Circle Throw
If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
6090%12
DragonSpecial
Clanging Scales
Lowers the user’s Defense stat by 1 stage.
110100%8
DragonStatus
Clangorous Soul
The user loses 1/3 of its max HP to boost its Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. This move fails if the user doesn’t have enough remaining HP.
101%8
PoisonSpecial
Clear Smog
Removes all stat changes from the target. This move never misses.
50101%16
FightingPhysical
Close Combat
Lowers the user’s Defense and Sp. Def stats by 1 stage.
120100%8
FightingStatus
Coaching
Boosts allies’ Attack and Defense stats by 1 stage.
101%12
PoisonStatus
Coil
Boosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.
101%20
DarkPhysical
Comeuppance
The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.
1100%12
GhostStatus
Confuse Ray
Confuses the target.
100%12
NormalStatus
Copycat
The user mimics the move that was last used. This move fails if no other move has been used yet.
101%20
PoisonStatus
Corrosive Gas
Causes all other Pokémon on the field to lose their held items.
100%20
PsychicStatus
Cosmic Power
Boosts the user’s Defense and Sp. Def stats by 1 stage.
101%20
GrassStatus
Cotton Guard
Boosts the user’s Defense stat by 3 stages.
101%12
GrassStatus
Cotton Spore
Lowers targets’ Speed stats by 2 stages.
100%20
FightingPhysical
Counter
The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
1100%20
NormalPhysical
Covet
If the user is not already holding an item, it steals the target’s held item.
60100%20
WaterPhysical
Crabhammer
This move has a 1-stage Critical-Hit Ratio Boost.
10095%12
FightingPhysical
Cross Chop
This move has a 1-stage Critical-Hit Ratio Boost.
10080%8
PoisonPhysical
Cross Poison
Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
70100%20
DarkPhysical
Crunch
Has a 20% chance of lowering the target’s Defense stat by 1 stage.
80100%16
NormalPhysical
Crush Claw
Has a 50% chance of lowering the target’s Defense stat by 1 stage.
7595%12
GhostStatus
Curse
The user loses 1/2 of its max HP to give the target the Cursed status.
101%12
DarkSpecial
Dark Pulse
Has a 20% chance of making the target flinch.
80100%16
DarkPhysical
Darkest Lariat
This move ignores the target’s stat changes when dealing damage.
85100%12
FairySpecial
Dazzling Gleam
The user damages opposing Pokémon by emitting a powerful flash of light.
80100%12
FairyStatus
Decorate
Boosts the target’s Attack and Sp. Atk stats by 2 stages.
101%16
FlyingStatus
Defog
Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
101%16
GhostStatus
Destiny Bond
The user gains the Destiny Bound status. This move fails if used in succession.
101%8
FightingStatus
Detect
The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
101%8
GroundPhysical
Dig
The user gains the Underground status on the turn this move is used, then attacks on the following turn.
80100%12
PoisonPhysical
Dire Claw
Has a 30% chance of leaving the target poisoned, paralyzed, or asleep.
80100%16
NormalStatus
Disable
Gives the target the Move Disabled status for 4 turns.
100%20
ElectricSpecial
Discharge
Has a 30% chance of paralyzing targets.
80100%16
WaterPhysical
Dive
The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
80100%12
NormalPhysical
Double Hit
The user attacks twice in a row.
3590%12
NormalStatus
Double Team
Boosts the user’s evasiveness by 1 stage.
101%16
NormalPhysical
Double-Edge
The user takes 1/3 of the damage dealt by this move.
120100%16
DragonSpecial
Draco Meteor
Lowers the user’s Sp. Atk stat by 2 stages.
13090%8
DragonStatus
Dragon Cheer
Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
101%16
DragonPhysical
Dragon Claw
The user slashes the target with huge, sharp claws.
80100%16
DragonStatus
Dragon Dance
Boosts the user’s Attack and Speed stats by 1 stage.
101%20
DragonPhysical
Dragon Darts
The user attacks twice in a row. If there are 2 opposing Pokémon, each of them is attacked once.
50100%12
DragonSpecial
Dragon Pulse
The target is attacked with a shock wave generated by the user's gaping mouth.
85100%12
DragonPhysical
Dragon Rush
Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
10075%12
DragonPhysical
Dragon Tail
If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
6090%12
FightingPhysical
Drain Punch
The user’s HP is restored by 1/2 of the damage dealt by this move.
75100%12
FairySpecial
Draining Kiss
The user’s HP is restored by 3/4 of the damage dealt by this move.
50100%12
FlyingPhysical
Drill Peck
A corkscrewing attack with the sharp point of a beak or horn.
80100%20
GroundPhysical
Drill Run
This move has a 1-stage Critical-Hit Ratio Boost.
8095%12
FlyingPhysical
Dual Wingbeat
The user attacks twice in a row.
4090%12
FightingPhysical
Dynamic Punch
Confuses the target.
10050%8
GroundSpecial
Earth Power
Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
90100%12
GroundPhysical
Earthquake
This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
100100%12
ElectricStatus
Eerie Impulse
Lowers the target’s Sp. Atk stat by 2 stages.
100%16
PsychicSpecial
Eerie Spell
Removes 3 PP from the move last used by the target.
80100%8
ElectricStatus
Electric Terrain
Turns the entire field into Electric Terrain for 5 turns.
101%12
ElectricStatus
Electrify
If this move hits the target before it uses a move, its move becomes Electric type for that turn.
101%20
ElectricSpecial
Electro Ball
The higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).
1100%12
ElectricSpecial
Electro Shot
The user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.
130100%12
ElectricSpecial
Electroweb
Lowers targets’ Speed stats by 1 stage.
5595%16
NormalStatus
Encore
Gives the target the Encore status.
100%8
NormalPhysical
Endeavor
Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
1100%8
NormalStatus
Endure
During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
101%12
GrassSpecial
Energy Ball
Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
90100%12
NormalStatus
Entrainment
Changes the target’s Ability to be the same as the user’s.
100%16
FireSpecial
Eruption
The less HP the user has left, the lower this move’s power (ranging between 1 and 150).
150100%8
PsychicSpecial
Expanding Force
If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.
80100%12
NormalPhysical
Explosion
The user faints upon using this move.
250100%8
PsychicSpecial
Extrasensory
Has a 10% chance of making the target flinch.
80100%20
NormalPhysical
Extreme Speed
The user charges the target at blinding speed. This move always goes first.
80100%8
NormalPhysical
Facade
This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
70100%20
FairyStatus
Fairy Lock
Gives all Pokémon on the field the Fairy Locked status.
101%12
NormalPhysical
Fake Out
Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
40100%12
DarkStatus
Fake Tears
Lowers the target’s Sp. Def stat by 2 stages.
100%20
FlyingStatus
Feather Dance
Lowers the target’s Attack stat by 2 stages.
100%16
NormalPhysical
Feint
This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
30100%12
BugPhysical
Fell Stinger
Boosts the user’s Attack stat by 3 stages if this move knocks out the target.
50100%20
DragonSpecial
Fickle Beam
This move has a 30% chance of its power being doubled.
80100%8
FireSpecial
Fiery Dance
Has a 50% chance of boosting the user’s Sp. Atk stat by 1 stage.
80100%12
FightingSpecial
Final Gambit
The user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.
1100%8
FireSpecial
Fire Blast
Has a 10% chance of burning the target.
11085%8
FirePhysical
Fire Fang
Has a 10% chance of burning the target and a 10% chance of making the target flinch.
6595%16
FirePhysical
Fire Lash
Lowers the target’s Defense stat by 1 stage.
90100%16
FirePhysical
Fire Punch
Has a 10% chance of burning the target.
75100%16
FireSpecial
Fire Spin
Gives the target the Bound status.
3585%16
BugPhysical
First Impression
This move fails unless it is the first move used by the user after it enters a battle.
100100%12
GroundPhysical
Fissure
Knocks out the target. The accuracy of this move is fixed at 30%.
130%8
NormalPhysical
Flail
The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
1100%16
FirePhysical
Flame Charge
Boosts the user’s Speed stat by 1 stage.
50100%20
FireSpecial
Flamethrower
Has a 10% chance of burning the target.
90100%16
FirePhysical
Flare Blitz
Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
120100%16
SteelSpecial
Flash Cannon
Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
80100%12
DarkStatus
Flatter
Boosts the target’s Sp. Atk stat by 1 stage and confuses it.
100%16
DarkPhysical
Fling
This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
1100%12
WaterPhysical
Flip Turn
After attacking, the user switches out of battle to be replaced by another party Pokémon.
60100%20
GrassPhysical
Flower Trick
This move never misses and is always a critical hit.
70101%12
FlyingPhysical
Fly
The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
9095%16
FightingPhysical
Flying Press
The damage dealt by this move is calculated by combining the effectiveness of the move’s own type with that of the Flying type. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
10095%12
FightingSpecial
Focus Blast
Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
12070%8
NormalStatus
Focus Energy
The user gains a 2-stage Critical-Hit Ratio Boost.
101%20
FightingPhysical
Focus Punch
This move fails if the user has already taken damage from a move in the same turn.
150100%20
NormalStatus
Follow Me
The user redirects opponents’ moves toward itself. This effect works only on single-target moves.
101%20
GrassStatus
Forest's Curse
Gives the target the Forest Cursed status.
100%20
DarkPhysical
Foul Play
The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
95100%16
IceSpecial
Freeze-Dry
This move is also super effective against Water-type Pokémon.
70100%20
GrassSpecial
Frenzy Plant
The user gains the Recharging status on the turn after this move is used.
15090%8
IceSpecial
Frost Breath
Always a critical hit.
6090%12
PsychicSpecial
Future Sight
Gives the target’s spot the Future Attack status.
120100%12
PoisonStatus
Gastro Acid
Gives the target the No Ability status.
100%12
GrassSpecial
Giga Drain
The user’s HP is restored by 1/2 of the damage dealt by this move.
75100%12
NormalPhysical
Giga Impact
The user gains the Recharging status on the turn after this move is used.
15090%8
SteelPhysical
Gigaton Hammer
This move can’t be used twice in a row.
160100%8
NormalStatus
Glare
Paralyzes the target.
100%20
GrassSpecial
Grass Knot
The heavier the target, the greater this move’s power (ranging between 20 and 120).
1100%20
GrassPhysical
Grassy Glide
If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
55100%20
GrassStatus
Grassy Terrain
Turns the entire field into Grassy Terrain for 5 turns.
101%12
GrassPhysical
Grav Apple
Lowers the target’s Defense stat by 1 stage. This move’s power is boosted by 50% when the Gravity status is active.
90100%12
PsychicStatus
Gravity
Gives the entire field the Gravity status for 5 turns.
101%8
GrassStatus
Growth
Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.
101%20
PsychicStatus
Guard Split
The user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats.
101%12
PsychicStatus
Guard Swap
The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.
101%12
NormalPhysical
Guillotine
Knocks out the target. The accuracy of this move is fixed at 30%.
130%8
PoisonPhysical
Gunk Shot
Has a 30% chance of poisoning the target.
12080%8
SteelPhysical
Gyro Ball
The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
1100%8
FightingPhysical
Hammer Arm
Lowers the user’s Speed stat by 1 stage.
10090%12
SteelPhysical
Hard Press
The more HP the target has left, the greater this move’s power (ranging between 1 and 100).
1100%12
IceStatus
Haze
Eliminates every stat change on the entire field.
101%20
RockPhysical
Head Smash
The user takes 1/2 of the damage dealt by this move.
15080%8
GroundPhysical
Headlong Rush
Lowers the user’s Defense and Sp. Def stats by 1 stage.
120100%8
NormalStatus
Heal Bell
The user cures the status conditions of all the Pokémon in its party, including itself, as well as its allies.
101%8
PsychicStatus
Heal Pulse
Restores 1/2 of the target’s max HP.
101%12
PsychicStatus
Healing Wish
The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.
101%12
FirePhysical
Heat Crash
The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
1100%12
FireSpecial
Heat Wave
Has a 10% chance of burning targets.
9590%12
SteelPhysical
Heavy Slam
The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
1100%12
NormalStatus
Helping Hand
Boosts the power of an ally’s move by 50% during the turn this move is used.
101%20
GhostSpecial
Hex
This move’s power is doubled if the target has a status condition.
65100%12
GroundPhysical
High Horsepower
The user fiercely attacks the target using its entire body.
9595%12
FightingPhysical
High Jump Kick
If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
13090%12
NormalPhysical
Horn Drill
Knocks out the target. The accuracy of this move is fixed at 30%.
130%8
GrassPhysical
Horn Leech
The user’s HP is restored by 1/2 of the damage dealt by this move.
75100%12
NormalStatus
Howl
Boosts the Attack stats of the user and its allies by 1 stage.
101%20
FlyingSpecial
Hurricane
Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
11070%12
WaterSpecial
Hydro Cannon
The user gains the Recharging status on the turn after this move is used.
15090%8
WaterSpecial
Hydro Pump
The target is struck with a huge volume of water launched under great pressure.
11080%8
NormalSpecial
Hyper Beam
The user gains the Recharging status on the turn after this move is used.
15090%8
NormalSpecial
Hyper Voice
The user lets loose a horribly echoing shout with the power to damage even through substitutes.
90100%12
PsychicStatus
Hypnosis
Puts the target to sleep.
60%20
IceSpecial
Ice Beam
Has a 10% chance of freezing the target.
90100%12
IcePhysical
Ice Fang
Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
6595%16
IcePhysical
Ice Hammer
Lowers the user’s Speed stat by 1 stage.
10090%12
IcePhysical
Ice Punch
Has a 10% chance of freezing the target.
75100%16
IcePhysical
Ice Shard
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
40100%20
IcePhysical
Ice Spinner
Removes any terrain.
80100%16
IcePhysical
Icicle Crash
Has a 30% chance of making the target flinch.
8590%12
IcePhysical
Icicle Spear
The user attacks 2 to 5 times in a row.
25100%20
IceSpecial
Icy Wind
Lowers targets’ Speed stats by 1 stage.
5595%16
PsychicStatus
Imprison
The user gains the Sealing Off status.
101%12
GhostSpecial
Infernal Parade
Has a 30% chance of burning the target. This move’s power is doubled if the target has a status condition.
65100%16
FireSpecial
Inferno
The user attacks by engulfing the target in intense fire. It leaves the target with a burn if it hits.
10050%8
BugSpecial
Infestation
Gives the target the Bound status.
20100%20
GrassStatus
Ingrain
The user gains the Ingrained status.
101%20
PsychicStatus
Instruct
The user makes the target reuse the last move it used.
101%16
SteelStatus
Iron Defense
Boosts the user’s Defense stat by 2 stages.
101%16
SteelPhysical
Iron Head
Has a 20% chance of making the target flinch.
80100%16
SteelPhysical
Iron Tail
Has a 30% chance of lowering the target’s Defense stat by 1 stage.
10075%16
WaterPhysical
Jet Punch
The user summons a torrent and swings a punch. This move always goes first.
60100%16
SteelStatus
King's Shield
The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
101%8
DarkPhysical
Knock Off
This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
65100%20
DarkPhysical
Kowtow Cleave
This move never misses.
85101%12
DarkPhysical
Lash Out
This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
75100%8
NormalPhysical
Last Resort
This move fails unless the user has already used all the other moves it knows.
140100%8
GhostPhysical
Last Respects
This move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.
50100%12
FireSpecial
Lava Plume
Has a 30% chance of burning targets.
80100%16
GrassPhysical
Leaf Blade
This move has a 1-stage Critical-Hit Ratio Boost.
90100%16
GrassSpecial
Leaf Storm
Lowers the user’s Sp. Atk stat by 2 stages.
13090%8
BugPhysical
Leech Life
The user’s HP is restored by 1/2 of the damage dealt by this move.
80100%12
GrassStatus
Leech Seed
Gives the target the Leech Seeded status.
90%12
WaterStatus
Life Dew
Restores 1/4 of the max HP of the user and its allies.
101%12
FairySpecial
Light of Ruin
The user takes 1/2 of the damage dealt by this move.
14090%8
PsychicStatus
Light Screen
Gives the user’s side the Light Screen status for 5 turns.
101%20
WaterPhysical
Liquidation
Has a 20% chance of lowering the target’s Defense stat by 1 stage.
85100%12
NormalStatus
Lock-On
The user gains the Locked On status.
101%8
FightingPhysical
Low Kick
The heavier the target, the greater this move’s power (ranging between 20 and 120).
1100%20
FightingPhysical
Low Sweep
Lowers the target’s Speed stat by 1 stage.
65100%20
PsychicSpecial
Lumina Crash
Lowers the target’s Sp. Def stat by 2 stages.
80100%12
BugPhysical
Lunge
Lowers the target’s Attack stat by 1 stage.
80100%16
FightingPhysical
Mach Punch
The user throws a punch at blinding speed. This move always goes first.
40100%20
PsychicStatus
Magic Powder
Changes the target’s type to Psychic.
100%20
PsychicStatus
Magic Room
Gives the entire field the Magic Room status for 5 turns.
101%12
ElectricStatus
Magnet Rise
The user gains the Magnet Rise status.
101%12
ElectricStatus
Magnetic Flux
If the user or its allies have the Plus Ability or the Minus Ability, their Defense and Sp. Def stats are boosted by 1 stage.
101%20
SteelSpecial
Make It Rain
Lowers the user’s Sp. Atk stat by 2 stages.
12095%8
GrassSpecial
Matcha Gotcha
Has a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.
8090%16
NormalStatus
Mean Look
Gives the target the Can’t Escape status.
101%8
NormalPhysical
Mega Kick
The target is attacked by a kick launched with muscle-powered force.
12075%8
BugPhysical
Megahorn
Using its tough and impressive horn, the user rams into the target with no letup.
12085%12
DarkStatus
Memento
Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
100%12
SteelPhysical
Metal Burst
The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.
1100%12
SteelStatus
Metal Sound
Lowers the target’s Sp. Def stat by 2 stages.
85%20
RockSpecial
Meteor Beam
The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.
12090%12
SteelPhysical
Meteor Mash
Has a 20% chance of boosting the user’s Attack stat by 1 stage.
9090%12
NormalStatus
Minimize
Boosts the user’s evasiveness by 2 stages. The user gains the Minimized status.
101%12
PsychicSpecial
Mirror Coat
The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
1100%20
FairySpecial
Misty Explosion
If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move.
100100%8
FairyStatus
Misty Terrain
Turns the entire field into Misty Terrain for 5 turns.
101%12
FairySpecial
Moonblast
Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
95100%16
FairyStatus
Moonlight
Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
101%8
NormalStatus
Morning Sun
Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
101%8
PoisonPhysical
Mortal Spin
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets.
30100%16
IcePhysical
Mountain Gale
Has a 30% chance of making the target flinch.
12085%12
GroundSpecial
Mud Shot
Lowers the target’s Speed stat by 1 stage.
5595%16
GroundSpecial
Mud-Slap
Lowers the target’s accuracy by 1 stage.
20100%12
WaterSpecial
Muddy Water
Has a 30% chance of lowering targets’ accuracy by 1 stage.
9085%12
FireSpecial
Mystical Fire
Lowers the target’s Sp. Atk stat by 1 stage.
75100%12
DarkStatus
Nasty Plot
Boosts the user’s Sp. Atk stat by 2 stages.
101%20
DarkSpecial
Night Daze
Has a 40% chance of lowering the target’s accuracy by 1 stage.
9095%12
GhostSpecial
Night Shade
Deals 50 HP of damage.
1100%16
DarkPhysical
Night Slash
This move has a 1-stage Critical-Hit Ratio Boost.
70100%20
FightingStatus
No Retreat
Boosts the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. The user gains the Can’t Escape status. This move can only be used once per time the user enters battle— otherwise it will fail.
101%8
NormalStatus
Noble Roar
Lowers the target’s Attack and Sp. Atk stats by 1 stage.
100%20
ElectricPhysical
Nuzzle
Paralyzes the target.
20100%20
DragonPhysical
Outrage
The user gains the Rampaging status.
120100%12
FireSpecial
Overheat
Lowers the user’s Sp. Atk stat by 2 stages.
13090%8
NormalStatus
Pain Split
The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
101%20
ElectricSpecial
Parabolic Charge
The user’s HP is restored by 1/2 of the damage dealt by this move.
65100%20
DarkStatus
Parting Shot
Lowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.
100%20
DarkPhysical
Payback
This move’s power is doubled if the user attacks after the target.
50100%12
NormalStatus
Perish Song
Gives all Pokémon on the field the Perishing status.
101%8
GrassPhysical
Petal Blizzard
The user stirs up a violent petal blizzard and attacks everything around it.
90100%16
GrassSpecial
Petal Dance
The user gains the Rampaging status.
120100%12
GhostPhysical
Phantom Force
The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
90100%12
BugPhysical
Pin Missile
The user attacks 2 to 5 times in a row.
2595%20
FairyPhysical
Play Rough
Has a 10% chance of lowering the target’s Attack stat by 1 stage.
9090%12
FlyingPhysical
Pluck
If the target is holding a Berry, the user eats that Berry and gains its effect.
60100%20
PoisonPhysical
Poison Fang
Has a 50% chance of badly poisoning the target.
50100%16
PoisonPhysical
Poison Jab
Has a 30% chance of poisoning the target.
80100%20
PoisonStatus
Poison Powder
The user scatters a cloud of poisonous dust that poisons the target.
75%20
BugSpecial
Pollen Puff
When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
90100%16
GhostPhysical
Poltergeist
This move fails if the target isn’t holding an item.
11090%8
NormalPhysical
Population Bomb
The user attacks 1 to 10 times in a row. The attack ends if the user misses.
2090%12
BugPhysical
Pounce
Lowers the target’s Speed stat by 1 stage.
50100%20
NormalPhysical
Pound
The target is physically pounded with a long tail, a foreleg, or the like.
40100%20
RockSpecial
Power Gem
The user attacks with a ray of light that sparkles as if it were made of gemstones.
80100%20
PsychicStatus
Power Split
The user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
101%12
PsychicStatus
Power Swap
The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.
101%12
PsychicStatus
Power Trick
The user gains the Atk/Def Swapped status.
101%12
DarkPhysical
Power Trip
This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
20100%12
GrassPhysical
Power Whip
The user violently whirls its vines or tentacles to harshly lash the target.
12085%12
NormalStatus
Protect
The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
101%8
NormalStatus
Psych Up
The user copies the target’s stat changes.
101%12
PsychicSpecial
Psychic
Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
90100%12
PsychicPhysical
Psychic Fangs
Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
85100%12
PsychicSpecial
Psychic Noise
Gives the target the Healing Prevented status for 2 turns.
75100%12
PsychicStatus
Psychic Terrain
Turns the entire field into Psychic Terrain for 5 turns.
101%12
PsychicPhysical
Psycho Cut
This move has a 1-stage Critical-Hit Ratio Boost.
70100%20
PsychicPhysical
Psyshield Bash
Boosts the user’s Defense stat by 1 stage.
9090%12
PsychicSpecial
Psyshock
This is a special move, but the damage it deals is calculated using the target’s Defense stat.
80100%12
DarkStatus
Quash
Causes the target to move last in the turn.
100%16
NormalPhysical
Quick Attack
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
40100%20
FightingStatus
Quick Guard
The user protects itself and its allies from priority moves for the turn.
101%16
BugStatus
Quiver Dance
Boosts the user’s Sp. Atk, Sp. Def, and Speed stats by 1 stage.
101%20
GhostPhysical
Rage Fist
This move’s power is increased by 50 each time the user takes damage from a move, up to a maximum power of 350. If the user switches out of battle, the move’s power returns to its usual value.
50100%12
BugStatus
Rage Powder
The user redirects opponents’ moves toward itself. This effect works only on single-target moves.
101%20
NormalPhysical
Raging Bull
Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. This move’s type depends on the user’s form.
90100%12
FirePhysical
Raging Fury
The user gains the Rampaging status.
120100%12
WaterStatus
Rain Dance
Summons rain for 5 turns.
101%8
NormalPhysical
Rapid Spin
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
50100%20
WaterPhysical
Razor Shell
Has a 50% chance of lowering the target’s Defense stat by 1 stage.
7595%12
NormalStatus
Recover
Restores 1/2 of the user’s max HP.
101%8
NormalStatus
Recycle
Regenerates the last held item that the user consumed. The user then holds this item once more.
101%12
PsychicStatus
Reflect
Gives the user’s side the Reflect status for 5 turns.
101%20
NormalStatus
Reflect Type
The user becomes the same type or types as the target.
101%16
PsychicStatus
Rest
Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
101%8
FightingPhysical
Reversal
The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
1100%16
ElectricSpecial
Rising Voltage
This move’s power is doubled if the target is under the effect of Electric Terrain.
70100%20
NormalStatus
Roar
If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
101%20
RockPhysical
Rock Blast
The user attacks 2 to 5 times in a row.
2590%12
RockStatus
Rock Polish
Boosts the user’s Speed stat by 2 stages.
101%20
RockPhysical
Rock Slide
Has a 30% chance of making targets flinch.
7590%12
RockPhysical
Rock Tomb
Lowers the target’s Speed stat by 1 stage.
6095%16
RockPhysical
Rock Wrecker
The user gains the Recharging status on the turn after this move is used.
15090%8
PsychicStatus
Role Play
Changes the user’s Ability to be the same as the target’s.
101%12
FlyingStatus
Roost
Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
101%8
NormalSpecial
Round
If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
60100%16
FightingPhysical
Sacred Sword
This move ignores the target’s stat changes when dealing damage.
90100%16
NormalStatus
Safeguard
Gives the user’s side the Safeguard status for 5 turns.
101%20
RockPhysical
Salt Cure
Gives the target the Salt Cured status.
40100%16
GroundPhysical
Sand Tomb
Gives the target the Bound status.
3585%16
RockStatus
Sandstorm
Summons a sandstorm for 5 turns.
101%8
WaterSpecial
Scald
Has a 30% chance of burning the target. Cures the user and target of being frozen.
80100%16
DragonPhysical
Scale Shot
The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
2590%20
NormalStatus
Scary Face
Lowers the target’s Speed stat by 2 stages.
100%12
GroundSpecial
Scorching Sands
Has a 30% chance of burning the target. Cures the user and target of being frozen.
70100%12
NormalStatus
Screech
Lowers the target’s Defense stat by 2 stages.
85%20
GrassPhysical
Seed Bomb
The user slams a barrage of hard-shelled seeds down on the target from above.
80100%16
FightingPhysical
Seismic Toss
Deals 50 HP of damage.
1100%20
NormalPhysical
Self-Destruct
The user faints upon using this move.
200100%8
GhostSpecial
Shadow Ball
Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
80100%16
GhostPhysical
Shadow Claw
This move has a 1-stage Critical-Hit Ratio Boost.
70100%16
GhostPhysical
Shadow Punch
This move never misses.
60101%20
GhostPhysical
Shadow Sneak
The user extends its shadow and attacks the target from behind. This move always goes first.
40100%20
NormalStatus
Shed Tail
The user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
101%12
IceSpecial
Sheer Cold
Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types, the accuracy of this move is 20%.
130%8
PoisonSpecial
Shell Side Arm
Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage.
90100%12
NormalStatus
Shell Smash
Lowers the user’s Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages.
101%16
SteelStatus
Shelter
Boosts the user’s Defense stat by 2 stages.
101%12
NormalStatus
Simple Beam
Changes the target’s Ability to Simple.
100%16
NormalStatus
Sing
Puts the target to sleep.
55%16
PsychicStatus
Skill Swap
The user and the target swap their Abilities.
101%12
BugPhysical
Skitter Smack
Lowers the target’s Sp. Atk stat by 1 stage.
7090%12
FlyingPhysical
Sky Attack
The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
14090%8
NormalStatus
Slack Off
Restores 1/2 of the user’s max HP.
101%8
GrassStatus
Sleep Powder
Puts the target to sleep.
75%16
NormalStatus
Sleep Talk
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
101%12
PoisonSpecial
Sludge Bomb
Has a 30% chance of poisoning the target.
90100%12
PoisonSpecial
Sludge Wave
Has a 10% chance of poisoning targets.
95100%12
RockPhysical
Smack Down
If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
50100%16
SteelPhysical
Smart Strike
This move never misses.
70101%12
SteelPhysical
Snap Trap
Gives the target the Bound status.
35100%16
DarkSpecial
Snarl
Lowers targets’ Sp. Atk stats by 1 stage.
5595%16
NormalSpecial
Snore
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
50100%16
IceStatus
Snowscape
Summons snow for 5 turns.
101%8
WaterStatus
Soak
Changes the target’s type to Water.
100%20
GrassSpecial
Solar Beam
The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
120100%12
GrassPhysical
Solar Blade
The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
125100%12
WaterSpecial
Sparkling Aria
Cures targets of their burns.
90100%12
PsychicStatus
Speed Swap
The user and the target swap their Speed stats.
101%12
GrassStatus
Spicy Extract
Lowers the target’s Defense stat by 2 stages and boosts its Attack stat by 2 stages.
101%16
GroundStatus
Spikes
Gives the opponent’s side the Spikes status.
101%20
GrassStatus
Spiky Shield
The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
101%8
FairyPhysical
Spirit Break
Lowers the target’s Sp. Atk stat by 1 stage.
75100%16
GhostPhysical
Spirit Shackle
Gives the target the Can’t Escape status.
90100%12
NormalSpecial
Spit Up
The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
1100%12
GhostStatus
Spite
Removes 4 PP from the move last used by the target.
100%12
RockStatus
Stealth Rock
Gives the opponent’s side the Stealth Rock status.
101%20
SteelSpecial
Steel Beam
After attacking, the user takes damage equal to 1/2 of its max HP.
14095%8
SteelPhysical
Steel Roller
Removes any terrain. This move fails if there is no terrain on the field.
130100%8
SteelPhysical
Steel Wing
Has a 10% chance of boosting the user’s Defense stat by 1 stage.
7090%20
BugStatus
Sticky Web
Gives the opponent’s side the Sticky Web status.
101%20
NormalStatus
Stockpile
Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.
101%20
GroundPhysical
Stomping Tantrum
This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
75100%12
RockPhysical
Stone Axe
Gives the opponent’s side the Stealth Rock status.
6590%16
RockPhysical
Stone Edge
This move has a 1-stage Critical-Hit Ratio Boost.
10080%8
PsychicSpecial
Stored Power
This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
20100%12
FightingPhysical
Storm Throw
Always a critical hit.
60100%12
GrassStatus
Strength Sap
Restores the user’s HP by an amount equal to the target’s Attack stat. Lowers the target’s Attack stat by 1 stage.
100%12
BugStatus
String Shot
Lowers targets’ Speed stats by 2 stages.
95%20
BugSpecial
Struggle Bug
Lowers targets’ Sp. Atk stats by 1 stage.
50100%20
NormalStatus
Stuff Cheeks
The user eats its held Berry and boosts its Defense stat by 2 stages. This move can’t be used if the user is not holding a Berry.
101%12
GrassStatus
Stun Spore
Paralyzes the target.
75%20
NormalStatus
Substitute
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
101%12
DarkPhysical
Sucker Punch
This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
70100%8
FireStatus
Sunny Day
Summons harsh sunlight for 5 turns.
101%8
NormalPhysical
Super Fang
Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
190%12
ElectricPhysical
Supercell Slam
If this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
10095%16
FightingPhysical
Superpower
Lowers the user’s Attack and Defense stats by 1 stage.
120100%8
WaterSpecial
Surf
This move’s power is doubled against targets that have the Submerged status.
90100%16
NormalStatus
Swagger
Boosts the target’s Attack stat by 2 stages and confuses it.
85%16
NormalStatus
Swallow
The higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.
101%12
FairyStatus
Sweet Kiss
Confuses the target.
75%12
NormalStatus
Sweet Scent
Lowers targets’ evasiveness by 2 stages.
100%20
DarkStatus
Switcheroo
The user and the target swap their held items.
100%12
NormalStatus
Swords Dance
Boosts the user’s Attack stat by 2 stages.
101%20
GrassStatus
Synthesis
Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
101%8
GrassSpecial
Syrup Bomb
Gives the target the Syrupy status for 3 turns.
6090%12
NormalPhysical
Tail Slap
The user attacks 2 to 5 times in a row.
2585%12
FlyingStatus
Tailwind
Gives the user’s side the Tailwind status for 4 turns.
101%16
DarkStatus
Taunt
Gives the target the Taunted status.
100%20
NormalStatus
Tearful Look
Lowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect.
101%20
NormalStatus
Teatime
Causes all Pokémon on the field to eat their held Berries.
101%12
NormalStatus
Teeter Dance
Confuses all other Pokémon on the field.
100%20
FirePhysical
Temper Flare
This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
75100%12
NormalSpecial
Terrain Pulse
This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.
50100%12
DarkPhysical
Thief
If the user is not already holding an item, it steals the target’s held item.
60100%20
NormalPhysical
Thrash
The user gains the Rampaging status.
120100%12
DarkPhysical
Throat Chop
Gives the target the Throat Chopped status.
80100%16
ElectricSpecial
Thunder
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
11070%12
ElectricPhysical
Thunder Fang
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
6595%16
ElectricPhysical
Thunder Punch
Has a 10% chance of paralyzing the target.
75100%16
ElectricStatus
Thunder Wave
Paralyzes the target.
90%20
ElectricSpecial
Thunderbolt
Has a 10% chance of paralyzing the target.
90100%16
NormalStatus
Tickle
Lowers the target’s Attack and Defense stats by 1 stage.
100%20
NormalStatus
Tidy Up
Removes the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user’s Attack and Speed stats by 1 stage.
101%12
DarkStatus
Topsy-Turvy
Inverts all stat changes affecting the target.
101%20
FireSpecial
Torch Song
Boosts the user’s Sp. Atk stat by 1 stage.
80100%12
DarkStatus
Torment
Gives the target the Unable to Repeat status.
100%16
PoisonStatus
Toxic
Badly poisons the target. If the user is a Poison type, this move will never miss.
90%12
PoisonStatus
Toxic Spikes
Gives the opponent’s side the Toxic Spikes status.
101%20
PoisonStatus
Toxic Thread
Lowers the target’s Speed stat by 2 stages and poisons it.
100%20
GrassPhysical
Trailblaze
Boosts the user’s Speed stat by 1 stage.
50100%20
NormalStatus
Transform
The user transforms into a copy of the target. It also copies all of the target’s stats apart from its HP.
101%12
NormalSpecial
Tri Attack
Has a 20% chance of leaving the target burned, frozen, or paralyzed.
80100%12
PsychicStatus
Trick
The user and the target swap their held items.
100%12
PsychicStatus
Trick Room
Gives the entire field the Trick Room status for 5 turns.
101%8
GhostStatus
Trick-or-Treat
Gives the target the Trick-or-Treating status.
100%20
FightingPhysical
Triple Arrows
Has a 50% chance of lowering the target’s Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a 1-stage Critical-Hit Ratio Boost.
90100%12
IcePhysical
Triple Axel
The user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
2090%12
GrassPhysical
Trop Kick
Lowers the target’s Attack stat by 1 stage.
85100%16
PsychicSpecial
Twin Beam
The user attacks twice in a row.
40100%12
BugPhysical
U-turn
After attacking, the user switches out of battle to be replaced by another party Pokémon.
70100%20
FightingPhysical
Upper Hand
Makes the target flinch. This move fails if the target isn’t about to use a priority move.
65100%16
NormalSpecial
Uproar
The user gains the Uproar status.
90100%12
FightingSpecial
Vacuum Wave
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
40100%20
PoisonSpecial
Venoshock
This move’s power is doubled if the target is poisoned or badly poisoned.
65100%12
ElectricSpecial
Volt Switch
After attacking, the user switches out of battle to be replaced by another party Pokémon.
70100%20
ElectricPhysical
Volt Tackle
Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.
120100%16
WaterSpecial
Water Pulse
Has a 20% chance of confusing the target.
60100%20
WaterSpecial
Water Shuriken
The user attacks 2 to 5 times in a row.
15100%20
WaterSpecial
Water Spout
The less HP the user has left, the lower this move’s power (ranging between 1 and 150).
150100%8
WaterPhysical
Waterfall
Has a 20% chance of making the target flinch.
80100%16
WaterPhysical
Wave Crash
The user takes 1/3 of the damage dealt by this move.
120100%12
NormalSpecial
Weather Ball
When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
50100%12
WaterSpecial
Whirlpool
Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
3585%16
NormalStatus
Whirlwind
If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
101%20
RockStatus
Wide Guard
During the turn this move is used, the user protects its side from moves that target all allies.
101%12
ElectricPhysical
Wild Charge
The user takes 1/4 of the damage dealt by this move.
90100%16
FireStatus
Will-O-Wisp
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
85%16
NormalStatus
Wish
Gives the user’s spot the Wish status.
101%12
PsychicStatus
Wonder Room
Gives the entire field the Wonder Room status for 5 turns.
101%12
GrassPhysical
Wood Hammer
The user takes 1/3 of the damage dealt by this move.
120100%16
GrassStatus
Worry Seed
Changes the target’s Ability to Insomnia.
100%12
NormalPhysical
Wrap
Gives the target the Bound status.
1590%20
BugPhysical
X-Scissor
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
80100%16
NormalStatus
Yawn
Makes the target drowsy. This move never misses.
101%12
ElectricSpecial
Zap Cannon
Paralyzes the target.
12050%8
PsychicPhysical
Zen Headbutt
Has a 20% chance of making the target flinch.
8090%16