Moves Database
All 496 moves — filter by type and category.
496 of 496 moves
| Type↕ | Cat.↕ | Name↑ | BP↕ | Acc↕ | PP↕ |
|---|---|---|---|---|---|
![]() | Accelerock The user smashes into the target at high speed. This move always goes first. | 40 | 100% | 20 | |
![]() | Acid Armor Boosts the user’s Defense stat by 2 stages. | — | 101% | 20 | |
![]() | Acid Spray Lowers the target’s Sp. Def stat by 2 stages. | 40 | 100% | 20 | |
![]() | Acrobatics This move’s power is doubled if the user isn’t holding an item. | 55 | 100% | 16 | |
![]() | Acupressure Boosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy,
or evasiveness of the user or an ally by 2 stages. | — | 101% | 20 | |
![]() | Aerial Ace This move never misses. | 60 | 101% | 20 | |
![]() | After You Makes the target move immediately after the user. | — | 101% | 16 | |
![]() | Agility Boosts the user’s Speed stat by 2 stages. | — | 101% | 20 | |
![]() | Air Cutter This move has a 1-stage Critical-Hit Ratio Boost. | 60 | 95% | 20 | |
![]() | Air Slash Has a 30% chance of making the target flinch. | 75 | 95% | 16 | |
![]() | Alluring Voice Confuses the target if its stats were boosted during the turn this
move is used. | 80 | 100% | 12 | |
![]() | Ally Switch The user switches spots with one of its allies. With each
consecutive use, this move’s chance of success becomes 1/3 of
what it was before. | — | 101% | 16 | |
![]() | Amnesia Boosts the user’s Sp. Def stat by 2 stages. | — | 101% | 20 | |
![]() | Ancient Power Has a 10% chance of boosting the user’s Attack, Defense,
Sp. Atk, Sp. Def, and Speed stats by 1 stage. | 60 | 100% | 8 | |
![]() | Apple Acid Lowers the target’s Sp. Def stat by 1 stage. | 90 | 100% | 12 | |
![]() | Aqua Cutter This move has a 1-stage Critical-Hit Ratio Boost. | 70 | 100% | 20 | |
![]() | Aqua Jet The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 40 | 100% | 20 | |
![]() | Aqua Ring The user gains the Aqua Ring status. | — | 101% | 20 | |
![]() | Aqua Step Boosts the user’s Speed stat by 1 stage. | 80 | 100% | 12 | |
![]() | Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 90 | 90% | 12 | |
![]() | Armor Cannon Lowers the user’s Defense and Sp. Def stats by 1 stage. | 120 | 100% | 8 | |
![]() | Aromatic Mist Boosts an ally’s Sp. Def stat by 1 stage. | — | 101% | 20 | |
![]() | Assurance This move’s power is doubled if the target has already taken
damage during the turn this move is used. | 60 | 100% | 12 | |
![]() | Attract Gives the target the Infatuated status. This move will fail against
a target that is the same gender as the user or whose gender
is unknown. | — | 100% | 16 | |
![]() | Aura Sphere This move never misses. | 80 | 101% | 20 | |
![]() | Aura Wheel Boosts the user’s Speed stat by 1 stage. This move’s type
depends on Morpeko’s form. | 110 | 100% | 12 | |
![]() | Aurora Veil Gives the user’s side the Aurora Veil status for 5 turns. This
move can be used only in snow. | — | 101% | 20 | |
![]() | Avalanche This move’s power is doubled if the target has already dealt
damage to the user with a move in the same turn. | 60 | 100% | 12 | |
![]() | Axe Kick Has a 30% chance of confusing the target. If this move misses
or fails, the user takes damage equal to 1/2 of its max HP. | 120 | 90% | 12 | |
![]() | Baby-Doll Eyes Lowers the target’s Attack stat by 1 stage. | — | 100% | 20 | |
![]() | Baneful Bunker The user protects itself from incoming moves for the turn. Any
attackers that use contact moves against the user during this
turn become poisoned. With each consecutive use, this move’s
chance of success becomes 1/3 of what it was before. | — | 101% | 8 | |
![]() | Barb Barrage Has a 50% chance of poisoning the target. This move’s power is
doubled if the target is poisoned or badly poisoned. | 60 | 100% | 12 | |
![]() | Baton Pass The user switches out of battle to be replaced by another party
Pokémon. If the user had any stat changes, a substitute, or other
such effects, they will be passed on to the Pokémon switching in. | — | 101% | 20 | |
![]() | Beak Blast If the user is hit by a contact move before it uses this move, the
attacker will be burned. | 120 | 100% | 8 | |
![]() | Beat Up The target is attacked as many times as the number of Pokémon
in the user’s party. Pokémon that have fainted or have a status
condition are not counted. This move’s power is calculated
based on the Attack stats of the party Pokémon. | 1 | 100% | 12 | |
![]() | Belch This move fails unless the user has eaten a Berry during
the battle. | 120 | 90% | 12 | |
![]() | Belly Drum The user loses 1/2 of its max HP to boost its Attack stat to its
sixth stage. This move fails if the user doesn’t have enough
remaining HP. | — | 101% | 12 | |
![]() | Bind Gives the target the Bound status. | 15 | 85% | 20 | |
![]() | Bite Has a 30% chance of making the target flinch. | 60 | 100% | 20 | |
![]() | Bitter Blade The user’s HP is restored by 1/2 of the damage dealt by
this move. | 90 | 100% | 12 | |
![]() | Bitter Malice Lowers the target’s Attack stat by 1 stage. | 75 | 100% | 12 | |
![]() | Blast Burn The user gains the Recharging status on the turn after this move
is used. | 150 | 90% | 8 | |
![]() | Blaze Kick Has a 10% chance of burning the target. This move has a
1-stage Critical-Hit Ratio Boost. | 85 | 90% | 12 | |
![]() | Blizzard Has a 10% chance of freezing targets. This move never misses
in snow. | 110 | 70% | 8 | |
![]() | Block Gives the target the Can’t Escape status. | — | 101% | 8 | |
![]() | Body Press The damage dealt by this move is calculated using the user’s
Defense stat instead of its Attack stat. | 80 | 100% | 12 | |
![]() | Body Slam Has a 30% chance of paralyzing the target. If the target has the
Minimized status, this move’s power is doubled and it will be
sure to hit. | 85 | 100% | 16 | |
![]() | Bone Rush The user attacks 2 to 5 times in a row. | 30 | 90% | 12 | |
![]() | Boomburst The user attacks everything around it with the destructive power of a terrible, explosive sound. | 140 | 100% | 12 | |
![]() | Bounce The user gains the Sky-High status on the turn this move is used,
then attacks on the following turn. This move has a 30% chance
of paralyzing the target. | 85 | 85% | 8 | |
![]() | Brave Bird The user takes 1/3 of the damage dealt by this move. | 120 | 100% | 16 | |
![]() | Breaking Swipe Lowers targets’ Attack stats by 1 stage. | 60 | 100% | 16 | |
![]() | Brick Break Removes the Light Screen, Reflect, and Aurora Veil statuses on
the target’s side. | 75 | 100% | 16 | |
![]() | Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | 60 | 100% | 20 | |
![]() | Bug Bite If the target is holding a Berry, the user eats that Berry and gains
its effect. | 60 | 100% | 20 | |
![]() | Bug Buzz Has a 10% chance of lowering the target’s Sp. Def stat by
1 stage. | 90 | 100% | 12 | |
![]() | Bulk Up Boosts the user’s Attack and Defense stats by 1 stage. | — | 101% | 20 | |
![]() | Bulldoze Lowers targets’ Speed stats by 1 stage. When Grassy Terrain
is active, this move’s power is halved. | 60 | 100% | 20 | |
![]() | Bullet Punch The user strikes the target with tough punches as fast as bullets. This move always goes first. | 40 | 100% | 20 | |
![]() | Bullet Seed The user attacks 2 to 5 times in a row. | 25 | 100% | 20 | |
![]() | Burn Up The user loses the Fire type. Cures the user of being frozen.
This move fails unless it is used by a Fire type. | 130 | 100% | 8 | |
![]() | Burning Jealousy Burns targets if their stats were boosted during the turn this
move is used. | 70 | 100% | 8 | |
![]() | Calm Mind Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | — | 101% | 20 | |
![]() | Ceaseless Edge Gives the opponent’s side the Spikes status. | 65 | 90% | 16 | |
![]() | Charge Boosts the user’s Sp. Def stat by 1 stage. The user gains the
Electric Boost status. | — | 101% | 20 | |
![]() | Charge Beam Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage. | 50 | 90% | 12 | |
![]() | Charm Lowers the target’s Attack stat by 2 stages. | — | 100% | 20 | |
![]() | Chilling Water Lowers the target’s Attack stat by 1 stage. | 50 | 100% | 20 | |
![]() | Chilly Reception Summons snow for 5 turns. The user switches out of battle to be
replaced by another party Pokémon. | — | 101% | 12 | |
![]() | Circle Throw If there are other Pokémon in the target’s party that can switch
into battle, the target is forced to switch out of battle and is
replaced by one of those Pokémon at random. | 60 | 90% | 12 | |
![]() | Clanging Scales Lowers the user’s Defense stat by 1 stage. | 110 | 100% | 8 | |
![]() | Clangorous Soul The user loses 1/3 of its max HP to boost its Attack, Defense,
Sp. Atk, Sp. Def, and Speed stats by 1 stage. This move fails if
the user doesn’t have enough remaining HP. | — | 101% | 8 | |
![]() | Clear Smog Removes all stat changes from the target. This move never
misses. | 50 | 101% | 16 | |
![]() | Close Combat Lowers the user’s Defense and Sp. Def stats by 1 stage. | 120 | 100% | 8 | |
![]() | Coaching Boosts allies’ Attack and Defense stats by 1 stage. | — | 101% | 12 | |
![]() | Coil Boosts the user’s Attack and Defense stats as well as its
accuracy by 1 stage. | — | 101% | 20 | |
![]() | Comeuppance The user retaliates to deal 150% of the damage it took from an
opponent’s move during the turn this move is used. | 1 | 100% | 12 | |
![]() | Confuse Ray Confuses the target. | — | 100% | 12 | |
![]() | Copycat The user mimics the move that was last used. This move fails if
no other move has been used yet. | — | 101% | 20 | |
![]() | Corrosive Gas Causes all other Pokémon on the field to lose their held items. | — | 100% | 20 | |
![]() | Cosmic Power Boosts the user’s Defense and Sp. Def stats by 1 stage. | — | 101% | 20 | |
![]() | Cotton Guard Boosts the user’s Defense stat by 3 stages. | — | 101% | 12 | |
![]() | Cotton Spore Lowers targets’ Speed stats by 2 stages. | — | 100% | 20 | |
![]() | Counter The user retaliates to deal double the damage it took from an
opponent’s physical move during the turn this move is used. | 1 | 100% | 20 | |
![]() | Covet If the user is not already holding an item, it steals the target’s
held item. | 60 | 100% | 20 | |
![]() | Crabhammer This move has a 1-stage Critical-Hit Ratio Boost. | 100 | 95% | 12 | |
![]() | Cross Chop This move has a 1-stage Critical-Hit Ratio Boost. | 100 | 80% | 8 | |
![]() | Cross Poison Has a 10% chance of poisoning the target. This move has a
1-stage Critical-Hit Ratio Boost. | 70 | 100% | 20 | |
![]() | Crunch Has a 20% chance of lowering the target’s Defense stat by
1 stage. | 80 | 100% | 16 | |
![]() | Crush Claw Has a 50% chance of lowering the target’s Defense stat by
1 stage. | 75 | 95% | 12 | |
![]() | Curse The user loses 1/2 of its max HP to give the target the
Cursed status. | — | 101% | 12 | |
![]() | Dark Pulse Has a 20% chance of making the target flinch. | 80 | 100% | 16 | |
![]() | Darkest Lariat This move ignores the target’s stat changes when dealing
damage. | 85 | 100% | 12 | |
![]() | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash of light. | 80 | 100% | 12 | |
![]() | Decorate Boosts the target’s Attack and Sp. Atk stats by 2 stages. | — | 101% | 16 | |
![]() | Defog Lowers the target’s evasiveness by 1 stage. Removes statuses
such as Reflect, Spikes, and Safeguard, as well as any terrain. | — | 101% | 16 | |
![]() | Destiny Bond The user gains the Destiny Bound status. This move fails if used
in succession. | — | 101% | 8 | |
![]() | Detect The user protects itself from incoming moves for the turn. With
each consecutive use, this move’s chance of success becomes
1/3 of what it was before. | — | 101% | 8 | |
![]() | Dig The user gains the Underground status on the turn this move is
used, then attacks on the following turn. | 80 | 100% | 12 | |
![]() | Dire Claw Has a 30% chance of leaving the target poisoned, paralyzed,
or asleep. | 80 | 100% | 16 | |
![]() | Disable Gives the target the Move Disabled status for 4 turns. | — | 100% | 20 | |
![]() | Discharge Has a 30% chance of paralyzing targets. | 80 | 100% | 16 | |
![]() | Dive The user gains the Submerged status on the turn this move is
used, then attacks on the following turn. | 80 | 100% | 12 | |
![]() | Double Hit The user attacks twice in a row. | 35 | 90% | 12 | |
![]() | Double Team Boosts the user’s evasiveness by 1 stage. | — | 101% | 16 | |
![]() | Double-Edge The user takes 1/3 of the damage dealt by this move. | 120 | 100% | 16 | |
![]() | Draco Meteor Lowers the user’s Sp. Atk stat by 2 stages. | 130 | 90% | 8 | |
![]() | Dragon Cheer Gives allies a Critical-Hit Ratio Boost. Dragon types receive a
2-stage boost. All other types receive a 1-stage boost. | — | 101% | 16 | |
![]() | Dragon Claw The user slashes the target with huge, sharp claws. | 80 | 100% | 16 | |
![]() | Dragon Dance Boosts the user’s Attack and Speed stats by 1 stage. | — | 101% | 20 | |
![]() | Dragon Darts The user attacks twice in a row. If there are 2 opposing
Pokémon, each of them is attacked once. | 50 | 100% | 12 | |
![]() | Dragon Pulse The target is attacked with a shock wave generated by the user's gaping mouth. | 85 | 100% | 12 | |
![]() | Dragon Rush Has a 20% chance of making the target flinch. If the target has
the Minimized status, this move’s power is doubled and it will
be sure to hit. | 100 | 75% | 12 | |
![]() | Dragon Tail If there are other Pokémon in the target’s party that can switch
into battle, the target is forced to switch out of battle and is
replaced by one of those Pokémon at random. | 60 | 90% | 12 | |
![]() | Drain Punch The user’s HP is restored by 1/2 of the damage dealt by
this move. | 75 | 100% | 12 | |
![]() | Draining Kiss The user’s HP is restored by 3/4 of the damage dealt by
this move. | 50 | 100% | 12 | |
![]() | Drill Peck A corkscrewing attack with the sharp point of a beak or horn. | 80 | 100% | 20 | |
![]() | Drill Run This move has a 1-stage Critical-Hit Ratio Boost. | 80 | 95% | 12 | |
![]() | Dual Wingbeat The user attacks twice in a row. | 40 | 90% | 12 | |
![]() | Dynamic Punch Confuses the target. | 100 | 50% | 8 | |
![]() | Earth Power Has a 10% chance of lowering the target’s Sp. Def stat by
1 stage. | 90 | 100% | 12 | |
![]() | Earthquake This move’s power is doubled against targets that have
the Underground status. When Grassy Terrain is active,
this move’s power is halved. | 100 | 100% | 12 | |
![]() | Eerie Impulse Lowers the target’s Sp. Atk stat by 2 stages. | — | 100% | 16 | |
![]() | Eerie Spell Removes 3 PP from the move last used by the target. | 80 | 100% | 8 | |
![]() | Electric Terrain Turns the entire field into Electric Terrain for 5 turns. | — | 101% | 12 | |
![]() | Electrify If this move hits the target before it uses a move, its move
becomes Electric type for that turn. | — | 101% | 20 | |
![]() | Electro Ball The higher the user’s Speed stat compared to the target’s, the
greater this move’s power (ranging between 40 and 150). | 1 | 100% | 12 | |
![]() | Electro Shot The user gains the Charging status on the turn this move is used,
then attacks on the following turn. In rain, the user does not
gain the Charging status and can attack immediately. The user’s
Sp. Atk stat is boosted by 1 stage on the turn this move is used. | 130 | 100% | 12 | |
![]() | Electroweb Lowers targets’ Speed stats by 1 stage. | 55 | 95% | 16 | |
![]() | Encore Gives the target the Encore status. | — | 100% | 8 | |
![]() | Endeavor Deals damage to the target equal to its remaining HP minus the
user’s remaining HP. This move fails if the target’s HP is the same
as or lower than the user’s. | 1 | 100% | 8 | |
![]() | Endure During the turn this move is used, if the user takes damage from
a move that would knock it out, it will endure the hit with 1 HP.
With each consecutive use, this move’s chance of success
becomes 1/3 of what it was before. | — | 101% | 12 | |
![]() | Energy Ball Has a 10% chance of lowering the target’s Sp. Def stat by
1 stage. | 90 | 100% | 12 | |
![]() | Entrainment Changes the target’s Ability to be the same as the user’s. | — | 100% | 16 | |
![]() | Eruption The less HP the user has left, the lower this move’s power
(ranging between 1 and 150). | 150 | 100% | 8 | |
![]() | Expanding Force If the user is under the effect of Psychic Terrain, this move’s
power is boosted by 50% and its range extends to
all opponents. | 80 | 100% | 12 | |
![]() | Explosion The user faints upon using this move. | 250 | 100% | 8 | |
![]() | Extrasensory Has a 10% chance of making the target flinch. | 80 | 100% | 20 | |
![]() | Extreme Speed The user charges the target at blinding speed. This move always goes first. | 80 | 100% | 8 | |
![]() | Facade This move’s power is doubled if the user is poisoned, badly
poisoned, burned, or paralyzed. Although this move is a
physical move, the damage it deals is not halved when the
user is burned. | 70 | 100% | 20 | |
![]() | Fairy Lock Gives all Pokémon on the field the Fairy Locked status. | — | 101% | 12 | |
![]() | Fake Out Makes the target flinch. This move fails unless it is the first move
used by the user after it enters a battle. | 40 | 100% | 12 | |
![]() | Fake Tears Lowers the target’s Sp. Def stat by 2 stages. | — | 100% | 20 | |
![]() | Feather Dance Lowers the target’s Attack stat by 2 stages. | — | 100% | 16 | |
![]() | Feint This move can hit a target using a move such as Protect or
Detect and removes the effects of those moves. | 30 | 100% | 12 | |
![]() | Fell Stinger Boosts the user’s Attack stat by 3 stages if this move knocks
out the target. | 50 | 100% | 20 | |
![]() | Fickle Beam This move has a 30% chance of its power being doubled. | 80 | 100% | 8 | |
![]() | Fiery Dance Has a 50% chance of boosting the user’s Sp. Atk stat by 1 stage. | 80 | 100% | 12 | |
![]() | Final Gambit The user faints. This move deals damage to the target equal to
the user’s remaining HP at the time this move was used. | 1 | 100% | 8 | |
![]() | Fire Blast Has a 10% chance of burning the target. | 110 | 85% | 8 | |
![]() | Fire Fang Has a 10% chance of burning the target and a 10% chance of
making the target flinch. | 65 | 95% | 16 | |
![]() | Fire Lash Lowers the target’s Defense stat by 1 stage. | 90 | 100% | 16 | |
![]() | Fire Punch Has a 10% chance of burning the target. | 75 | 100% | 16 | |
![]() | Fire Spin Gives the target the Bound status. | 35 | 85% | 16 | |
![]() | First Impression This move fails unless it is the first move used by the user after
it enters a battle. | 100 | 100% | 12 | |
![]() | Fissure Knocks out the target. The accuracy of this move is fixed
at 30%. | 1 | 30% | 8 | |
![]() | Flail The less HP the user has left, the greater this move’s power
(ranging between 20 and 200). | 1 | 100% | 16 | |
![]() | Flame Charge Boosts the user’s Speed stat by 1 stage. | 50 | 100% | 20 | |
![]() | Flamethrower Has a 10% chance of burning the target. | 90 | 100% | 16 | |
![]() | Flare Blitz Has a 10% chance of burning the target. Cures the user of
being frozen. The user also takes 1/3 of the damage dealt by
this move. | 120 | 100% | 16 | |
![]() | Flash Cannon Has a 10% chance of lowering the target’s Sp. Def stat by
1 stage. | 80 | 100% | 12 | |
![]() | Flatter Boosts the target’s Sp. Atk stat by 1 stage and confuses it. | — | 100% | 16 | |
![]() | Fling This move’s power and effects depend on the user’s held item.
The held item is lost after this move is used. | 1 | 100% | 12 | |
![]() | Flip Turn After attacking, the user switches out of battle to be replaced
by another party Pokémon. | 60 | 100% | 20 | |
![]() | Flower Trick This move never misses and is always a critical hit. | 70 | 101% | 12 | |
![]() | Fly The user gains the Sky-High status on the turn this move is used,
then attacks on the following turn. | 90 | 95% | 16 | |
![]() | Flying Press The damage dealt by this move is calculated by combining the
effectiveness of the move’s own type with that of the Flying
type. If the target has the Minimized status, this move’s power
is doubled and it will be sure to hit. | 100 | 95% | 12 | |
![]() | Focus Blast Has a 10% chance of lowering the target’s Sp. Def stat by
1 stage. | 120 | 70% | 8 | |
![]() | Focus Energy The user gains a 2-stage Critical-Hit Ratio Boost. | — | 101% | 20 | |
![]() | Focus Punch This move fails if the user has already taken damage from a
move in the same turn. | 150 | 100% | 20 | |
![]() | Follow Me The user redirects opponents’ moves toward itself. This effect
works only on single-target moves. | — | 101% | 20 | |
![]() | Forest's Curse Gives the target the Forest Cursed status. | — | 100% | 20 | |
![]() | Foul Play The damage dealt by this move is calculated using the target’s
Attack stat instead of the user’s Attack stat. | 95 | 100% | 16 | |
![]() | Freeze-Dry This move is also super effective against Water-type Pokémon. | 70 | 100% | 20 | |
![]() | Frenzy Plant The user gains the Recharging status on the turn after this move
is used. | 150 | 90% | 8 | |
![]() | Frost Breath Always a critical hit. | 60 | 90% | 12 | |
![]() | Future Sight Gives the target’s spot the Future Attack status. | 120 | 100% | 12 | |
![]() | Gastro Acid Gives the target the No Ability status. | — | 100% | 12 | |
![]() | Giga Drain The user’s HP is restored by 1/2 of the damage dealt by
this move. | 75 | 100% | 12 | |
![]() | Giga Impact The user gains the Recharging status on the turn after this move
is used. | 150 | 90% | 8 | |
![]() | Gigaton Hammer This move can’t be used twice in a row. | 160 | 100% | 8 | |
![]() | Glare Paralyzes the target. | — | 100% | 20 | |
![]() | Grass Knot The heavier the target, the greater this move’s power (ranging
between 20 and 120). | 1 | 100% | 20 | |
![]() | Grassy Glide If the user is under the effect of Grassy Terrain, this move’s
priority becomes +1. | 55 | 100% | 20 | |
![]() | Grassy Terrain Turns the entire field into Grassy Terrain for 5 turns. | — | 101% | 12 | |
![]() | Grav Apple Lowers the target’s Defense stat by 1 stage. This move’s power
is boosted by 50% when the Gravity status is active. | 90 | 100% | 12 | |
![]() | Gravity Gives the entire field the Gravity status for 5 turns. | — | 101% | 8 | |
![]() | Growth Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh
sunlight, these stats will be boosted by 2 stages instead. | — | 101% | 20 | |
![]() | Guard Split The user adds its Defense stat to the target’s Defense stat, then
splits the total in half for them to share. It does the same with
each of their Sp. Def stats. | — | 101% | 12 | |
![]() | Guard Swap The user swaps the changes to its Defense and Sp. Def stats with
the changes to the target’s Defense and Sp. Def stats. | — | 101% | 12 | |
![]() | Guillotine Knocks out the target. The accuracy of this move is fixed
at 30%. | 1 | 30% | 8 | |
![]() | Gunk Shot Has a 30% chance of poisoning the target. | 120 | 80% | 8 | |
![]() | Gyro Ball The lower the user’s Speed stat compared to the target’s, the
greater this move’s power (ranging between 1 and 150). | 1 | 100% | 8 | |
![]() | Hammer Arm Lowers the user’s Speed stat by 1 stage. | 100 | 90% | 12 | |
![]() | Hard Press The more HP the target has left, the greater this move’s power
(ranging between 1 and 100). | 1 | 100% | 12 | |
![]() | Haze Eliminates every stat change on the entire field. | — | 101% | 20 | |
![]() | Head Smash The user takes 1/2 of the damage dealt by this move. | 150 | 80% | 8 | |
![]() | Headlong Rush Lowers the user’s Defense and Sp. Def stats by 1 stage. | 120 | 100% | 8 | |
![]() | Heal Bell The user cures the status conditions of all the Pokémon in
its party, including itself, as well as its allies. | — | 101% | 8 | |
![]() | Heal Pulse Restores 1/2 of the target’s max HP. | — | 101% | 12 | |
![]() | Healing Wish The user faints. The Pokémon taking its place will have its HP
fully restored and its status conditions cured. | — | 101% | 12 | |
![]() | Heat Crash The more the user outweighs the target, the greater this move’s
power (ranging between 40 and 120). If the target has the
Minimized status, this move’s power is doubled and it will be
sure to hit. | 1 | 100% | 12 | |
![]() | Heat Wave Has a 10% chance of burning targets. | 95 | 90% | 12 | |
![]() | Heavy Slam The more the user outweighs the target, the greater this move’s
power (ranging between 40 and 120). If the target has the
Minimized status, this move’s power is doubled and it will be
sure to hit. | 1 | 100% | 12 | |
![]() | Helping Hand Boosts the power of an ally’s move by 50% during the turn this
move is used. | — | 101% | 20 | |
![]() | Hex This move’s power is doubled if the target has a
status condition. | 65 | 100% | 12 | |
![]() | High Horsepower The user fiercely attacks the target using its entire body. | 95 | 95% | 12 | |
![]() | High Jump Kick If this move misses or fails, the user takes damage equal to 1/2
of its max HP. | 130 | 90% | 12 | |
![]() | Horn Drill Knocks out the target. The accuracy of this move is fixed
at 30%. | 1 | 30% | 8 | |
![]() | Horn Leech The user’s HP is restored by 1/2 of the damage dealt by
this move. | 75 | 100% | 12 | |
![]() | Howl Boosts the Attack stats of the user and its allies by 1 stage. | — | 101% | 20 | |
![]() | Hurricane Has a 30% chance of confusing the target. This move never
misses in rain and can hit a target that has the Sky-High status. | 110 | 70% | 12 | |
![]() | Hydro Cannon The user gains the Recharging status on the turn after this move
is used. | 150 | 90% | 8 | |
![]() | Hydro Pump The target is struck with a huge volume of water launched under great pressure. | 110 | 80% | 8 | |
![]() | Hyper Beam The user gains the Recharging status on the turn after this move
is used. | 150 | 90% | 8 | |
![]() | Hyper Voice The user lets loose a horribly echoing shout with the power to damage even through substitutes. | 90 | 100% | 12 | |
![]() | Hypnosis Puts the target to sleep. | — | 60% | 20 | |
![]() | Ice Beam Has a 10% chance of freezing the target. | 90 | 100% | 12 | |
![]() | Ice Fang Has a 10% chance of freezing the target and a 10% chance of
making the target flinch. | 65 | 95% | 16 | |
![]() | Ice Hammer Lowers the user’s Speed stat by 1 stage. | 100 | 90% | 12 | |
![]() | Ice Punch Has a 10% chance of freezing the target. | 75 | 100% | 16 | |
![]() | Ice Shard The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | 40 | 100% | 20 | |
![]() | Ice Spinner Removes any terrain. | 80 | 100% | 16 | |
![]() | Icicle Crash Has a 30% chance of making the target flinch. | 85 | 90% | 12 | |
![]() | Icicle Spear The user attacks 2 to 5 times in a row. | 25 | 100% | 20 | |
![]() | Icy Wind Lowers targets’ Speed stats by 1 stage. | 55 | 95% | 16 | |
![]() | Imprison The user gains the Sealing Off status. | — | 101% | 12 | |
![]() | Infernal Parade Has a 30% chance of burning the target. This move’s power is
doubled if the target has a status condition. | 65 | 100% | 16 | |
![]() | Inferno The user attacks by engulfing the target in intense fire. It leaves the target with a burn if it hits. | 100 | 50% | 8 | |
![]() | Infestation Gives the target the Bound status. | 20 | 100% | 20 | |
![]() | Ingrain The user gains the Ingrained status. | — | 101% | 20 | |
![]() | Instruct The user makes the target reuse the last move it used. | — | 101% | 16 | |
![]() | Iron Defense Boosts the user’s Defense stat by 2 stages. | — | 101% | 16 | |
![]() | Iron Head Has a 20% chance of making the target flinch. | 80 | 100% | 16 | |
![]() | Iron Tail Has a 30% chance of lowering the target’s Defense stat by
1 stage. | 100 | 75% | 16 | |
![]() | Jet Punch The user summons a torrent and swings a punch. This move always goes first. | 60 | 100% | 16 | |
![]() | King's Shield The user protects itself from incoming attacks for the turn and
changes into its Shield Forme. Any attackers that use contact
moves against the user during this turn will have their Attack
stats lowered by 1 stage. With each consecutive use, this move’s
chance of success becomes 1/3 of what it was before. | — | 101% | 8 | |
![]() | Knock Off This move’s power is boosted by 50% if the target is holding an
item. Causes the target to lose its held item. | 65 | 100% | 20 | |
![]() | Kowtow Cleave This move never misses. | 85 | 101% | 12 | |
![]() | Lash Out This move’s power is doubled if the user’s stats were lowered
during the turn this move is used. | 75 | 100% | 8 | |
![]() | Last Resort This move fails unless the user has already used all the other
moves it knows. | 140 | 100% | 8 | |
![]() | Last Respects This move’s power is increased by 50 for each time that a
Pokémon in the user’s party has fainted. | 50 | 100% | 12 | |
![]() | Lava Plume Has a 30% chance of burning targets. | 80 | 100% | 16 | |
![]() | Leaf Blade This move has a 1-stage Critical-Hit Ratio Boost. | 90 | 100% | 16 | |
![]() | Leaf Storm Lowers the user’s Sp. Atk stat by 2 stages. | 130 | 90% | 8 | |
![]() | Leech Life The user’s HP is restored by 1/2 of the damage dealt by
this move. | 80 | 100% | 12 | |
![]() | Leech Seed Gives the target the Leech Seeded status. | — | 90% | 12 | |
![]() | Life Dew Restores 1/4 of the max HP of the user and its allies. | — | 101% | 12 | |
![]() | Light of Ruin The user takes 1/2 of the damage dealt by this move. | 140 | 90% | 8 | |
![]() | Light Screen Gives the user’s side the Light Screen status for 5 turns. | — | 101% | 20 | |
![]() | Liquidation Has a 20% chance of lowering the target’s Defense stat by
1 stage. | 85 | 100% | 12 | |
![]() | Lock-On The user gains the Locked On status. | — | 101% | 8 | |
![]() | Low Kick The heavier the target, the greater this move’s power (ranging
between 20 and 120). | 1 | 100% | 20 | |
![]() | Low Sweep Lowers the target’s Speed stat by 1 stage. | 65 | 100% | 20 | |
![]() | Lumina Crash Lowers the target’s Sp. Def stat by 2 stages. | 80 | 100% | 12 | |
![]() | Lunge Lowers the target’s Attack stat by 1 stage. | 80 | 100% | 16 | |
![]() | Mach Punch The user throws a punch at blinding speed. This move always goes first. | 40 | 100% | 20 | |
![]() | Magic Powder Changes the target’s type to Psychic. | — | 100% | 20 | |
![]() | Magic Room Gives the entire field the Magic Room status for 5 turns. | — | 101% | 12 | |
![]() | Magnet Rise The user gains the Magnet Rise status. | — | 101% | 12 | |
![]() | Magnetic Flux If the user or its allies have the Plus Ability or the Minus Ability,
their Defense and Sp. Def stats are boosted by 1 stage. | — | 101% | 20 | |
![]() | Make It Rain Lowers the user’s Sp. Atk stat by 2 stages. | 120 | 95% | 8 | |
![]() | Matcha Gotcha Has a 20% chance of burning targets. The user’s HP is restored
by 1/2 of the damage dealt by this move. | 80 | 90% | 16 | |
![]() | Mean Look Gives the target the Can’t Escape status. | — | 101% | 8 | |
![]() | Mega Kick The target is attacked by a kick launched with muscle-powered force. | 120 | 75% | 8 | |
![]() | Megahorn Using its tough and impressive horn, the user rams into the target with no letup. | 120 | 85% | 12 | |
![]() | Memento Lowers the target’s Attack and Sp. Atk stats by 2 stages.
The user faints upon using this move. | — | 100% | 12 | |
![]() | Metal Burst The user retaliates to deal 150% of the damage it took from an
opponent’s move during the turn this move is used. | 1 | 100% | 12 | |
![]() | Metal Sound Lowers the target’s Sp. Def stat by 2 stages. | — | 85% | 20 | |
![]() | Meteor Beam The user gains the Charging status on the turn this move is used,
then attacks on the following turn. The user’s Sp. Atk stat is
boosted by 1 stage on the turn this move is used. | 120 | 90% | 12 | |
![]() | Meteor Mash Has a 20% chance of boosting the user’s Attack stat by 1 stage. | 90 | 90% | 12 | |
![]() | Minimize Boosts the user’s evasiveness by 2 stages. The user gains the
Minimized status. | — | 101% | 12 | |
![]() | Mirror Coat The user retaliates to deal double the damage it took from an
opponent’s special move during the turn this move is used. | 1 | 100% | 20 | |
![]() | Misty Explosion If the user is under the effect of Misty Terrain, this move’s power
is boosted by 50%. The user faints upon using this move. | 100 | 100% | 8 | |
![]() | Misty Terrain Turns the entire field into Misty Terrain for 5 turns. | — | 101% | 12 | |
![]() | Moonblast Has a 10% chance of lowering the target’s Sp. Atk stat by
1 stage. | 95 | 100% | 16 | |
![]() | Moonlight Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its
max HP will be restored instead. In all other weather conditions,
1/4 of its max HP will be restored instead. | — | 101% | 8 | |
![]() | Morning Sun Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its
max HP will be restored instead. In all other weather conditions,
1/4 of its max HP will be restored instead. | — | 101% | 8 | |
![]() | Mortal Spin Removes the Bound and Leech Seeded statuses from the user
and removes the Sticky Web, Stealth Rock, Spikes, and Toxic
Spikes statuses from the user’s side. Poisons targets. | 30 | 100% | 16 | |
![]() | Mountain Gale Has a 30% chance of making the target flinch. | 120 | 85% | 12 | |
![]() | Mud Shot Lowers the target’s Speed stat by 1 stage. | 55 | 95% | 16 | |
![]() | Mud-Slap Lowers the target’s accuracy by 1 stage. | 20 | 100% | 12 | |
![]() | Muddy Water Has a 30% chance of lowering targets’ accuracy by 1 stage. | 90 | 85% | 12 | |
![]() | Mystical Fire Lowers the target’s Sp. Atk stat by 1 stage. | 75 | 100% | 12 | |
![]() | Nasty Plot Boosts the user’s Sp. Atk stat by 2 stages. | — | 101% | 20 | |
![]() | Night Daze Has a 40% chance of lowering the target’s accuracy by 1 stage. | 90 | 95% | 12 | |
![]() | Night Shade Deals 50 HP of damage. | 1 | 100% | 16 | |
![]() | Night Slash This move has a 1-stage Critical-Hit Ratio Boost. | 70 | 100% | 20 | |
![]() | No Retreat Boosts the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed
stats by 1 stage. The user gains the Can’t Escape status. This
move can only be used once per time the user enters battle—
otherwise it will fail. | — | 101% | 8 | |
![]() | Noble Roar Lowers the target’s Attack and Sp. Atk stats by 1 stage. | — | 100% | 20 | |
![]() | Nuzzle Paralyzes the target. | 20 | 100% | 20 | |
![]() | Outrage The user gains the Rampaging status. | 120 | 100% | 12 | |
![]() | Overheat Lowers the user’s Sp. Atk stat by 2 stages. | 130 | 90% | 8 | |
![]() | Pain Split The user adds its remaining HP to the target’s remaining HP,
then splits the total in half for them to share. | — | 101% | 20 | |
![]() | Parabolic Charge The user’s HP is restored by 1/2 of the damage dealt by
this move. | 65 | 100% | 20 | |
![]() | Parting Shot Lowers the target’s Attack and Sp. Atk stats by 1 stage. The
user then switches out of battle to be replaced by another
party Pokémon. | — | 100% | 20 | |
![]() | Payback This move’s power is doubled if the user attacks after the target. | 50 | 100% | 12 | |
![]() | Perish Song Gives all Pokémon on the field the Perishing status. | — | 101% | 8 | |
![]() | Petal Blizzard The user stirs up a violent petal blizzard and attacks everything around it. | 90 | 100% | 16 | |
![]() | Petal Dance The user gains the Rampaging status. | 120 | 100% | 12 | |
![]() | Phantom Force The user gains the Concealed status on the turn this move is
used, then attacks on the following turn. This move can hit a
target using a move such as Protect or Detect and removes
the effects of those moves. | 90 | 100% | 12 | |
![]() | Pin Missile The user attacks 2 to 5 times in a row. | 25 | 95% | 20 | |
![]() | Play Rough Has a 10% chance of lowering the target’s Attack stat by
1 stage. | 90 | 90% | 12 | |
![]() | Pluck If the target is holding a Berry, the user eats that Berry and
gains its effect. | 60 | 100% | 20 | |
![]() | Poison Fang Has a 50% chance of badly poisoning the target. | 50 | 100% | 16 | |
![]() | Poison Jab Has a 30% chance of poisoning the target. | 80 | 100% | 20 | |
![]() | Poison Powder The user scatters a cloud of poisonous dust that poisons the target. | — | 75% | 20 | |
![]() | Pollen Puff When used on an ally, this move restores 1/2 of its max HP
instead of dealing damage. | 90 | 100% | 16 | |
![]() | Poltergeist This move fails if the target isn’t holding an item. | 110 | 90% | 8 | |
![]() | Population Bomb The user attacks 1 to 10 times in a row. The attack ends if the
user misses. | 20 | 90% | 12 | |
![]() | Pounce Lowers the target’s Speed stat by 1 stage. | 50 | 100% | 20 | |
![]() | Pound The target is physically pounded with a long tail, a foreleg, or the like. | 40 | 100% | 20 | |
![]() | Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | 80 | 100% | 20 | |
![]() | Power Split The user adds its Attack stat to the target’s Attack stat, then
splits the total in half for them to share. It does the same with
each of their Sp. Atk stats. | — | 101% | 12 | |
![]() | Power Swap The user swaps the changes to its Attack and Sp. Atk stats with
the changes to the target’s Attack and Sp. Atk stats. | — | 101% | 12 | |
![]() | Power Trick The user gains the Atk/Def Swapped status. | — | 101% | 12 | |
![]() | Power Trip This move’s power is increased by 20 for each stage that the
user’s stats have been boosted. | 20 | 100% | 12 | |
![]() | Power Whip The user violently whirls its vines or tentacles to harshly lash the target. | 120 | 85% | 12 | |
![]() | Protect The user protects itself from incoming moves for the turn. With
each consecutive use, this move’s chance of success becomes
1/3 of what it was before. | — | 101% | 8 | |
![]() | Psych Up The user copies the target’s stat changes. | — | 101% | 12 | |
![]() | Psychic Has a 10% chance of lowering the target’s Sp. Def stat by
1 stage. | 90 | 100% | 12 | |
![]() | Psychic Fangs Removes the Light Screen, Reflect, and Aurora Veil statuses on
the target’s side. | 85 | 100% | 12 | |
![]() | Psychic Noise Gives the target the Healing Prevented status for 2 turns. | 75 | 100% | 12 | |
![]() | Psychic Terrain Turns the entire field into Psychic Terrain for 5 turns. | — | 101% | 12 | |
![]() | Psycho Cut This move has a 1-stage Critical-Hit Ratio Boost. | 70 | 100% | 20 | |
![]() | Psyshield Bash Boosts the user’s Defense stat by 1 stage. | 90 | 90% | 12 | |
![]() | Psyshock This is a special move, but the damage it deals is calculated
using the target’s Defense stat. | 80 | 100% | 12 | |
![]() | Quash Causes the target to move last in the turn. | — | 100% | 16 | |
![]() | Quick Attack The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 40 | 100% | 20 | |
![]() | Quick Guard The user protects itself and its allies from priority moves for
the turn. | — | 101% | 16 | |
![]() | Quiver Dance Boosts the user’s Sp. Atk, Sp. Def, and Speed stats by 1 stage. | — | 101% | 20 | |
![]() | Rage Fist This move’s power is increased by 50 each time the user takes
damage from a move, up to a maximum power of 350. If the
user switches out of battle, the move’s power returns to its
usual value. | 50 | 100% | 12 | |
![]() | Rage Powder The user redirects opponents’ moves toward itself. This effect
works only on single-target moves. | — | 101% | 20 | |
![]() | Raging Bull Removes the Light Screen, Reflect, and Aurora Veil statuses on
the target’s side. This move’s type depends on the user’s form. | 90 | 100% | 12 | |
![]() | Raging Fury The user gains the Rampaging status. | 120 | 100% | 12 | |
![]() | Rain Dance Summons rain for 5 turns. | — | 101% | 8 | |
![]() | Rapid Spin Removes the Bound and Leech Seeded statuses from the user
and removes the Sticky Web, Stealth Rock, Spikes, and Toxic
Spikes statuses from the user’s side. Boosts the user’s Speed stat
by 1 stage. | 50 | 100% | 20 | |
![]() | Razor Shell Has a 50% chance of lowering the target’s Defense stat by
1 stage. | 75 | 95% | 12 | |
![]() | Recover Restores 1/2 of the user’s max HP. | — | 101% | 8 | |
![]() | Recycle Regenerates the last held item that the user consumed. The user
then holds this item once more. | — | 101% | 12 | |
![]() | Reflect Gives the user’s side the Reflect status for 5 turns. | — | 101% | 20 | |
![]() | Reflect Type The user becomes the same type or types as the target. | — | 101% | 16 | |
![]() | Rest Fully restores the user’s HP and cures any status conditions.
The user falls asleep for 2 turns. This move fails if the user’s
HP is full. | — | 101% | 8 | |
![]() | Reversal The less HP the user has left, the greater this move’s power
(ranging between 20 and 200). | 1 | 100% | 16 | |
![]() | Rising Voltage This move’s power is doubled if the target is under the effect of
Electric Terrain. | 70 | 100% | 20 | |
![]() | Roar If there are other Pokémon in the target’s party that can switch
into battle, the target is forced to switch out of battle and is
replaced by one of those Pokémon at random. | — | 101% | 20 | |
![]() | Rock Blast The user attacks 2 to 5 times in a row. | 25 | 90% | 12 | |
![]() | Rock Polish Boosts the user’s Speed stat by 2 stages. | — | 101% | 20 | |
![]() | Rock Slide Has a 30% chance of making targets flinch. | 75 | 90% | 12 | |
![]() | Rock Tomb Lowers the target’s Speed stat by 1 stage. | 60 | 95% | 16 | |
![]() | Rock Wrecker The user gains the Recharging status on the turn after this move
is used. | 150 | 90% | 8 | |
![]() | Role Play Changes the user’s Ability to be the same as the target’s. | — | 101% | 12 | |
![]() | Roost Restores 1/2 of the user’s max HP. If the user is a Flying type,
it will lose the Flying type for the turn. | — | 101% | 8 | |
![]() | Round If multiple Pokémon use this move in the same turn, the second
user onward will act immediately after the first, and the power
of the second Round onward will be doubled. | 60 | 100% | 16 | |
![]() | Sacred Sword This move ignores the target’s stat changes when dealing
damage. | 90 | 100% | 16 | |
![]() | Safeguard Gives the user’s side the Safeguard status for 5 turns. | — | 101% | 20 | |
![]() | Salt Cure Gives the target the Salt Cured status. | 40 | 100% | 16 | |
![]() | Sand Tomb Gives the target the Bound status. | 35 | 85% | 16 | |
![]() | Sandstorm Summons a sandstorm for 5 turns. | — | 101% | 8 | |
![]() | Scald Has a 30% chance of burning the target. Cures the user and
target of being frozen. | 80 | 100% | 16 | |
![]() | Scale Shot The user attacks 2 to 5 times in a row. This move lowers the
user’s Defense stat by 1 stage and boosts its Speed stat by
1 stage. | 25 | 90% | 20 | |
![]() | Scary Face Lowers the target’s Speed stat by 2 stages. | — | 100% | 12 | |
![]() | Scorching Sands Has a 30% chance of burning the target. Cures the user and
target of being frozen. | 70 | 100% | 12 | |
![]() | Screech Lowers the target’s Defense stat by 2 stages. | — | 85% | 20 | |
![]() | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | 80 | 100% | 16 | |
![]() | Seismic Toss Deals 50 HP of damage. | 1 | 100% | 20 | |
![]() | Self-Destruct The user faints upon using this move. | 200 | 100% | 8 | |
![]() | Shadow Ball Has a 20% chance of lowering the target’s Sp. Def stat by
1 stage. | 80 | 100% | 16 | |
![]() | Shadow Claw This move has a 1-stage Critical-Hit Ratio Boost. | 70 | 100% | 16 | |
![]() | Shadow Punch This move never misses. | 60 | 101% | 20 | |
![]() | Shadow Sneak The user extends its shadow and attacks the target from behind. This move always goes first. | 40 | 100% | 20 | |
![]() | Shed Tail The user loses 1/2 of its max HP to create a substitute, then
switches out of battle to be replaced by another party
Pokémon. The substitute will be hit by moves instead of that
Pokémon, and it will vanish when it takes damage equal to 1/4
of the user’s max HP. | — | 101% | 12 | |
![]() | Sheer Cold Knocks out the target. This move does not affect Ice types. The
accuracy of this move is fixed at 30%. If used by Pokémon other
than Ice types, the accuracy of this move is 20%. | 1 | 30% | 8 | |
![]() | Shell Side Arm Has a 20% chance of poisoning the target. Becomes a physical
move if that will deal more damage. | 90 | 100% | 12 | |
![]() | Shell Smash Lowers the user’s Defense and Sp. Def stats by 1 stage and
boosts its Attack, Sp. Atk, and Speed stats by 2 stages. | — | 101% | 16 | |
![]() | Shelter Boosts the user’s Defense stat by 2 stages. | — | 101% | 12 | |
![]() | Simple Beam Changes the target’s Ability to Simple. | — | 100% | 16 | |
![]() | Sing Puts the target to sleep. | — | 55% | 16 | |
![]() | Skill Swap The user and the target swap their Abilities. | — | 101% | 12 | |
![]() | Skitter Smack Lowers the target’s Sp. Atk stat by 1 stage. | 70 | 90% | 12 | |
![]() | Sky Attack The user gains the Charging status on the turn this move is used,
then attacks on the following turn. This move has a 30% chance
of making the target flinch, and it has a 1-stage Critical-Hit
Ratio Boost. | 140 | 90% | 8 | |
![]() | Slack Off Restores 1/2 of the user’s max HP. | — | 101% | 8 | |
![]() | Sleep Powder Puts the target to sleep. | — | 75% | 16 | |
![]() | Sleep Talk Can be used only if the user is asleep. The user uses one of the
other moves it knows at random. | — | 101% | 12 | |
![]() | Sludge Bomb Has a 30% chance of poisoning the target. | 90 | 100% | 12 | |
![]() | Sludge Wave Has a 10% chance of poisoning targets. | 95 | 100% | 12 | |
![]() | Smack Down If the target is off the ground, it gains the Landed status. This
move can hit a target that has the Sky-High status. | 50 | 100% | 16 | |
![]() | Smart Strike This move never misses. | 70 | 101% | 12 | |
![]() | Snap Trap Gives the target the Bound status. | 35 | 100% | 16 | |
![]() | Snarl Lowers targets’ Sp. Atk stats by 1 stage. | 55 | 95% | 16 | |
![]() | Snore Can be used only if the user is asleep. Has a 30% chance of
making the target flinch. | 50 | 100% | 16 | |
![]() | Snowscape Summons snow for 5 turns. | — | 101% | 8 | |
![]() | Soak Changes the target’s type to Water. | — | 100% | 20 | |
![]() | Solar Beam The user gains the Charging status on the turn this move is used,
then attacks on the following turn. In harsh sunlight, the user
does not gain the Charging status and can attack immediately.
This move’s power is halved in any other weather condition. | 120 | 100% | 12 | |
![]() | Solar Blade The user gains the Charging status on the turn this move is used,
then attacks on the following turn. In harsh sunlight, the user
does not gain the Charging status and can attack immediately.
This move’s power is halved in any other weather condition. | 125 | 100% | 12 | |
![]() | Sparkling Aria Cures targets of their burns. | 90 | 100% | 12 | |
![]() | Speed Swap The user and the target swap their Speed stats. | — | 101% | 12 | |
![]() | Spicy Extract Lowers the target’s Defense stat by 2 stages and boosts its
Attack stat by 2 stages. | — | 101% | 16 | |
![]() | Spikes Gives the opponent’s side the Spikes status. | — | 101% | 20 | |
![]() | Spiky Shield The user protects itself from incoming moves for the turn. Any
attackers that use contact moves against the user during this
turn take damage equal to 1/8 of their max HP. With each
consecutive use, this move’s chance of success becomes 1/3
of what it was before. | — | 101% | 8 | |
![]() | Spirit Break Lowers the target’s Sp. Atk stat by 1 stage. | 75 | 100% | 16 | |
![]() | Spirit Shackle Gives the target the Can’t Escape status. | 90 | 100% | 12 | |
![]() | Spit Up The higher the user’s Stockpiling level, the greater this move’s
power (ranging between 100 and 300). This move fails unless
the user has the Stockpiling status. | 1 | 100% | 12 | |
![]() | Spite Removes 4 PP from the move last used by the target. | — | 100% | 12 | |
![]() | Stealth Rock Gives the opponent’s side the Stealth Rock status. | — | 101% | 20 | |
![]() | Steel Beam After attacking, the user takes damage equal to 1/2 of its
max HP. | 140 | 95% | 8 | |
![]() | Steel Roller Removes any terrain. This move fails if there is no terrain on
the field. | 130 | 100% | 8 | |
![]() | Steel Wing Has a 10% chance of boosting the user’s Defense stat by
1 stage. | 70 | 90% | 20 | |
![]() | Sticky Web Gives the opponent’s side the Sticky Web status. | — | 101% | 20 | |
![]() | Stockpile Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises
the user’s Stockpiling level by 1. Can be used up to 3 times. | — | 101% | 20 | |
![]() | Stomping Tantrum This move’s power is doubled if the user couldn’t act or its move
missed or failed on the previous turn. | 75 | 100% | 12 | |
![]() | Stone Axe Gives the opponent’s side the Stealth Rock status. | 65 | 90% | 16 | |
![]() | Stone Edge This move has a 1-stage Critical-Hit Ratio Boost. | 100 | 80% | 8 | |
![]() | Stored Power This move’s power is increased by 20 for each stage that the
user’s stats have been boosted. | 20 | 100% | 12 | |
![]() | Storm Throw Always a critical hit. | 60 | 100% | 12 | |
![]() | Strength Sap Restores the user’s HP by an amount equal to the target’s
Attack stat. Lowers the target’s Attack stat by 1 stage. | — | 100% | 12 | |
![]() | String Shot Lowers targets’ Speed stats by 2 stages. | — | 95% | 20 | |
![]() | Struggle Bug Lowers targets’ Sp. Atk stats by 1 stage. | 50 | 100% | 20 | |
![]() | Stuff Cheeks The user eats its held Berry and boosts its Defense stat by 2
stages. This move can’t be used if the user is not holding a Berry. | — | 101% | 12 | |
![]() | Stun Spore Paralyzes the target. | — | 75% | 20 | |
![]() | Substitute The user loses 1/4 of its max HP to create a substitute. The
substitute will be hit by moves instead of the user, and it will
vanish when it takes damage equal to 1/4 of the user’s max HP. | — | 101% | 12 | |
![]() | Sucker Punch This move fails unless the target has chosen an attack and has
not yet attacked during the turn this move is used. | 70 | 100% | 8 | |
![]() | Sunny Day Summons harsh sunlight for 5 turns. | — | 101% | 8 | |
![]() | Super Fang Deals damage to the target equal to 1/2 of its remaining HP.
Deals 1 HP of damage to a target that has only 1 HP left. | 1 | 90% | 12 | |
![]() | Supercell Slam If this move misses or fails, the user takes damage equal to 1/2
of its max HP. If the target has the Minimized status, this move’s
power is doubled and it will be sure to hit. | 100 | 95% | 16 | |
![]() | Superpower Lowers the user’s Attack and Defense stats by 1 stage. | 120 | 100% | 8 | |
![]() | Surf This move’s power is doubled against targets that have the
Submerged status. | 90 | 100% | 16 | |
![]() | Swagger Boosts the target’s Attack stat by 2 stages and confuses it. | — | 85% | 16 | |
![]() | Swallow The higher the user’s Stockpiling level, the more HP the
user restores. Level 1: 1/4 of the user’s max HP is restored.
Level 2: 1/2 of the user’s max HP is restored. Level 3: The
user’s HP is fully restored. This move fails unless the user
has the Stockpiling status. | — | 101% | 12 | |
![]() | Sweet Kiss Confuses the target. | — | 75% | 12 | |
![]() | Sweet Scent Lowers targets’ evasiveness by 2 stages. | — | 100% | 20 | |
![]() | Switcheroo The user and the target swap their held items. | — | 100% | 12 | |
![]() | Swords Dance Boosts the user’s Attack stat by 2 stages. | — | 101% | 20 | |
![]() | Synthesis Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its
max HP will be restored instead. In all other weather conditions,
1/4 of its max HP will be restored instead. | — | 101% | 8 | |
![]() | Syrup Bomb Gives the target the Syrupy status for 3 turns. | 60 | 90% | 12 | |
![]() | Tail Slap The user attacks 2 to 5 times in a row. | 25 | 85% | 12 | |
![]() | Tailwind Gives the user’s side the Tailwind status for 4 turns. | — | 101% | 16 | |
![]() | Taunt Gives the target the Taunted status. | — | 100% | 20 | |
![]() | Tearful Look Lowers the target’s Attack and Sp. Atk stats by 1 stage. This
move ignores the target’s evasiveness and can hit a target using
a move such as Protect. | — | 101% | 20 | |
![]() | Teatime Causes all Pokémon on the field to eat their held Berries. | — | 101% | 12 | |
![]() | Teeter Dance Confuses all other Pokémon on the field. | — | 100% | 20 | |
![]() | Temper Flare This move’s power is doubled if the user couldn’t act or its move
missed or failed on the previous turn. | 75 | 100% | 12 | |
![]() | Terrain Pulse This move’s power is doubled if the user is under the effect of
a terrain. This move’s type depends on the terrain. | 50 | 100% | 12 | |
![]() | Thief If the user is not already holding an item, it steals the target’s
held item. | 60 | 100% | 20 | |
![]() | Thrash The user gains the Rampaging status. | 120 | 100% | 12 | |
![]() | Throat Chop Gives the target the Throat Chopped status. | 80 | 100% | 16 | |
![]() | Thunder Has a 30% chance of paralyzing the target. This move never
misses in rain and can hit a target that has the Sky-High status. | 110 | 70% | 12 | |
![]() | Thunder Fang Has a 10% chance of paralyzing the target and a 10% chance
of making the target flinch. | 65 | 95% | 16 | |
![]() | Thunder Punch Has a 10% chance of paralyzing the target. | 75 | 100% | 16 | |
![]() | Thunder Wave Paralyzes the target. | — | 90% | 20 | |
![]() | Thunderbolt Has a 10% chance of paralyzing the target. | 90 | 100% | 16 | |
![]() | Tickle Lowers the target’s Attack and Defense stats by 1 stage. | — | 100% | 20 | |
![]() | Tidy Up Removes the Sticky Web, Stealth Rock, Substitute, Spikes, and
Toxic Spikes statuses from the entire field. Boosts the user’s
Attack and Speed stats by 1 stage. | — | 101% | 12 | |
![]() | Topsy-Turvy Inverts all stat changes affecting the target. | — | 101% | 20 | |
![]() | Torch Song Boosts the user’s Sp. Atk stat by 1 stage. | 80 | 100% | 12 | |
![]() | Torment Gives the target the Unable to Repeat status. | — | 100% | 16 | |
![]() | Toxic Badly poisons the target. If the user is a Poison type, this move
will never miss. | — | 90% | 12 | |
![]() | Toxic Spikes Gives the opponent’s side the Toxic Spikes status. | — | 101% | 20 | |
![]() | Toxic Thread Lowers the target’s Speed stat by 2 stages and poisons it. | — | 100% | 20 | |
![]() | Trailblaze Boosts the user’s Speed stat by 1 stage. | 50 | 100% | 20 | |
![]() | Transform The user transforms into a copy of the target. It also copies all
of the target’s stats apart from its HP. | — | 101% | 12 | |
![]() | Tri Attack Has a 20% chance of leaving the target burned, frozen,
or paralyzed. | 80 | 100% | 12 | |
![]() | Trick The user and the target swap their held items. | — | 100% | 12 | |
![]() | Trick Room Gives the entire field the Trick Room status for 5 turns. | — | 101% | 8 | |
![]() | Trick-or-Treat Gives the target the Trick-or-Treating status. | — | 100% | 20 | |
![]() | Triple Arrows Has a 50% chance of lowering the target’s Defense stat by
1 stage and has a 30% chance of making the target flinch.
This move has a 1-stage Critical-Hit Ratio Boost. | 90 | 100% | 12 | |
![]() | Triple Axel The user attacks 3 times in a row—first with a power of 20, then
with a power of 40, then with a power of 60. The attack ends if
the user misses. | 20 | 90% | 12 | |
![]() | Trop Kick Lowers the target’s Attack stat by 1 stage. | 85 | 100% | 16 | |
![]() | Twin Beam The user attacks twice in a row. | 40 | 100% | 12 | |
![]() | U-turn After attacking, the user switches out of battle to be replaced
by another party Pokémon. | 70 | 100% | 20 | |
![]() | Upper Hand Makes the target flinch. This move fails if the target isn’t about
to use a priority move. | 65 | 100% | 16 | |
![]() | Uproar The user gains the Uproar status. | 90 | 100% | 12 | |
![]() | Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 40 | 100% | 20 | |
![]() | Venoshock This move’s power is doubled if the target is poisoned or
badly poisoned. | 65 | 100% | 12 | |
![]() | Volt Switch After attacking, the user switches out of battle to be replaced
by another party Pokémon. | 70 | 100% | 20 | |
![]() | Volt Tackle Has a 10% chance of paralyzing the target. The user also takes
1/3 of the damage dealt by this move. | 120 | 100% | 16 | |
![]() | Water Pulse Has a 20% chance of confusing the target. | 60 | 100% | 20 | |
![]() | Water Shuriken The user attacks 2 to 5 times in a row. | 15 | 100% | 20 | |
![]() | Water Spout The less HP the user has left, the lower this move’s power
(ranging between 1 and 150). | 150 | 100% | 8 | |
![]() | Waterfall Has a 20% chance of making the target flinch. | 80 | 100% | 16 | |
![]() | Wave Crash The user takes 1/3 of the damage dealt by this move. | 120 | 100% | 12 | |
![]() | Weather Ball When a weather condition is present, this move’s power is
doubled and its type changes. Harsh sunlight: Fire type.
Rain: Water type. Snow: Ice type. Sandstorm: Rock type. | 50 | 100% | 12 | |
![]() | Whirlpool Gives the target the Bound status. This move’s power is
doubled if the target has the Submerged status. | 35 | 85% | 16 | |
![]() | Whirlwind If there are other Pokémon in the target’s party that can switch
into battle, the target is forced to switch out of battle and is
replaced by one of those Pokémon at random. | — | 101% | 20 | |
![]() | Wide Guard During the turn this move is used, the user protects its side from
moves that target all allies. | — | 101% | 12 | |
![]() | Wild Charge The user takes 1/4 of the damage dealt by this move. | 90 | 100% | 16 | |
![]() | Will-O-Wisp The user shoots a sinister, bluish-white flame at the target to inflict a burn. | — | 85% | 16 | |
![]() | Wish Gives the user’s spot the Wish status. | — | 101% | 12 | |
![]() | Wonder Room Gives the entire field the Wonder Room status for 5 turns. | — | 101% | 12 | |
![]() | Wood Hammer The user takes 1/3 of the damage dealt by this move. | 120 | 100% | 16 | |
![]() | Worry Seed Changes the target’s Ability to Insomnia. | — | 100% | 12 | |
![]() | Wrap Gives the target the Bound status. | 15 | 90% | 20 | |
![]() | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 80 | 100% | 16 | |
![]() | Yawn Makes the target drowsy. This move never misses. | — | 101% | 12 | |
![]() | Zap Cannon Paralyzes the target. | 120 | 50% | 8 | |
![]() | Zen Headbutt Has a 20% chance of making the target flinch. | 80 | 90% | 16 |

















