200 of 200 abilities
AdaptabilityM-A

Boosts the power of moves of the same type as the Pokémon by 100% instead of 50%.

AerilateM-A

The Pokémon’s Normal-type moves become Flying-type moves and their power is boosted by 20%.

AftermathM-A

Attackers that knock out the Pokémon with a contact move take damage equal to 1/4 of their max HP.

AnalyticM-A

Boosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.

Anger PointM-A

Boosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.

AnticipationM-A

When the Pokémon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it.

Armor TailM-A

Opponents are unable to use priority moves against the Pokémon or its allies.

Aroma VeilM-A

The Pokémon and its allies cannot gain the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, or Encore statuses.

Battle ArmorM-A

Attacks landed on the Pokémon will never be critical hits.

BerserkM-A

Boosts the Pokémon’s Sp. Atk stat by 1 stage when an attack causes its HP to drop to 1/2 or less of its max.

Big PecksM-A

The Pokémon’s Defense stat cannot be lowered by other Pokémon’s moves or Abilities.

BlazeM-A

Boosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.

BulletproofM-A

The Pokémon is immune to ball and bomb moves.

Cheek PouchM-A

The Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.

ChlorophyllM-A

Doubles the Pokémon’s Speed stat in harsh sunlight.

Clear BodyM-A

The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.

Cloud NineM-A

Eliminates the effects of weather.

CompetitiveM-A

When the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.

Compound EyesM-A

Boosts the accuracy of the Pokémon’s moves by 30%.

ContraryM-A

Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.

CorrosionM-A

The Pokémon can poison or badly poison targets even if they’re Steel or Poison types.

Cud ChewM-A

If the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.

Curious MedicineM-A

When the Pokémon enters a battle, it removes all stat changes from its allies.

Cursed BodyM-A

When the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns.

Cute CharmM-A

When the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders.

DampM-A

All Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.

DefiantM-A

When the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.

DisguiseM-A

When the Pokémon is in its Disguised Form and would take damage from a move, it loses 1/8 of its max HP instead of taking the damage, then changes into its Busted Form.

DragonizeM-A

The Pokémon’s Normal-type moves become Dragon-type moves and their power is boosted by 20%.

DrizzleM-A

Summons rain for 5 turns when the Pokémon enters a battle.

DroughtM-A

Summons harsh sunlight for 5 turns when the Pokémon enters a battle.

Dry SkinM-A

Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.

Early BirdM-A

The Pokémon awakens from sleep twice as fast as other Pokémon.

Earth EaterM-A

Ground-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.

EelevateM-B

The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.

Effect SporeM-B

When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned, paralyzed, or put to sleep.

Electric SurgeM-B

Turns the entire field into Electric Terrain for 5 turns when the Pokémon enters a battle.

ElectromorphosisM-A

When the Pokémon takes damage from a move, it gains the Electric Boost status.

Fairy AuraM-A

Boosts the power of the Fairy-type moves of all Pokémon on the field by 33%.

FilterM-A

Reduces the damage the Pokémon takes from supereffective moves by 25%.

Fire ManeM-B

Boosts the power of the Pokémon’s Fire-type moves by 50%.

Flame BodyM-A

When the Pokémon is hit by a contact move, the attacker has a 30% chance of being burned.

Flash FireM-A

Fire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.

Flower VeilM-A

Grass-type allies are immune to status conditions and cannot have their stats lowered.

FluffyM-B

Halves the damage the Pokémon takes from contact moves, but doubles the damage taken from Fire-type moves.

ForecastM-A

The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.

ForewarnM-B

When the Pokémon enters a battle, it identifies the move with the highest power among all the moves the opponents know.

Friend GuardM-A

Reduces the damage allies take by 25%.

FriskM-A

When the Pokémon enters a battle, it identifies opponents’ held items.

Fur CoatM-A

Halves the damage the Pokémon takes from physical moves.

Gale WingsM-A

Increases the priority of the Pokémon’s Flying-type moves by 1 stage while its HP is full.

GluttonyM-A

If the Pokémon is holding a Berry to be eaten when its HP drops to 1/4 or less of its max, it will instead eat the Berry when its HP drops to 1/2 or less of its max.

Good as GoldM-B

The Pokémon is immune to status moves used by other Pokémon.

GooeyM-A

When the Pokémon is hit by a contact move, the attacker’s Speed stat is lowered by 1 stage.

GutsM-A

When the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.

HarvestM-A

If the Pokémon has used a Berry, it has a 50% chance of creating another one at the end of every turn. In harsh sunlight, the Pokémon will definitely create a Berry.

HealerM-A

The Pokémon has a 50% chance of curing the status conditions of its allies at the end of every turn.

HeatproofM-A

Halves the damage the Pokémon takes from Fire-type moves and from being burned.

Heavy MetalM-A

Doubles the Pokémon’s weight.

HospitalityM-A

When the Pokémon enters a battle, it restores 1/4 of its ally’s max HP.

Huge PowerM-A

Doubles the power of the Pokémon’s physical moves.

Hunger SwitchM-A

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode at the end of every turn.

HustleM-A

When the Pokémon uses physical moves, its Attack stat is boosted by 50%, but its accuracy is lowered by 20%.

HydrationM-A

Cures the Pokémon’s status conditions at the end of every turn in rain.

Hyper CutterM-A

The Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.

Ice BodyM-A

The Pokémon has 1/16 of its max HP restored at the end of every turn in snow.

IlluminateM-A

The Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.

IllusionM-A

The Pokémon enters battle disguised as the last Pokémon in its party. It reverts to its usual appearance when it takes damage from a move.

ImmunityM-A

The Pokémon cannot be poisoned or badly poisoned.

ImposterM-A

The Pokémon transforms into the Pokémon in front of it. It also copies all of that Pokémon’s stats apart from its HP.

InfiltratorM-A

When using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.

Innards OutM-A

When the Pokémon takes damage from a move that knocks it out, it deals the same amount of damage to the attacker.

Inner FocusM-A

The Pokémon never flinches when attacked and is unaffected by Intimidate.

InsomniaM-A

The Pokémon cannot become drowsy or be put to sleep.

IntimidateM-A

When the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.

Iron FistM-A

Boosts the power of the Pokémon’s punching moves by 20%.

JustifiedM-A

When the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage.

Keen EyeM-A

The Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.

KlutzM-A

Items do not work when held by the Pokémon.

Leaf GuardM-A

The Pokémon is immune to status conditions in harsh sunlight.

LevitateM-A

The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.

Light MetalM-A

Halves the Pokémon’s weight.

Lightning RodM-A

The Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.

LimberM-A

The Pokémon cannot be paralyzed.

Liquid VoiceM-A

The Pokémon’s sound-based moves become Water-type moves.

Long ReachM-A

None of the moves used by the Pokémon are considered contact moves.

Magic BounceM-A

Instead of being affected by other Pokémon’s status moves, the Pokémon bounces them back at the user.

Magic GuardM-A

The Pokémon takes damage only from attacks.

MagicianM-A

If the Pokémon is not already holding an item, it will steal the held item from targets it deals damage to with its moves.

Magma ArmorM-A

The Pokémon cannot be frozen.

Marvel ScaleM-A

When the Pokémon has a status condition, its Defense stat is boosted by 50%.

Mega LauncherM-A

Boosts the power of the Pokémon’s pulse moves by 50%.

Mega SolM-A

Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.

MercilessM-A

The Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned.

MimicryM-A

The Pokémon’s type changes depending on the terrain.

MinusM-A

Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.

Mirror ArmorM-A

Instead of being affected by stat-lowering effects, the Pokémon bounces them back at whichever Pokémon caused them.

Mold BreakerM-A

The Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).

MoodyM-A

At the end of every turn, one of the Pokémon’s stats will be boosted by 2 stages, but another will be lowered by 1 stage.

Motor DriveM-A

Electric-type moves do not work on the Pokémon. Instead, they boost its Speed stat by 1 stage.

MoxieM-A

When the Pokémon knocks out a target with an attack, its Attack stat is boosted by 1 stage.

MultiscaleM-A

Halves the damage the Pokémon takes while its HP is full.

MummyM-A

When the Pokémon is hit by a contact move, the attacker has its Ability changed to Mummy.

Natural CureM-A

The Pokémon’s status conditions are cured when it switches out of battle.

No GuardM-A

The accuracy of moves used both by and against the Pokémon becomes 100%.

ObliviousM-A

The Pokémon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate.

OpportunistM-A

When an opponent’s stats are boosted, the Pokémon boosts its own stats in the exact same way.

OvercoatM-A

The Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder.

OvergrowM-A

Boosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.

Own TempoM-A

The Pokémon cannot become confused and is unaffected by Intimidate.

Parental BondM-A

The parent and child attack one after the other. The power of the child’s attacks is 1/4 of those of the parent.

PickpocketM-A

When the Pokémon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item.

PickupM-A

If the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.

Piercing DrillM-A

When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered.

PixilateM-A

The Pokémon’s Normal-type moves become Fairy-type moves and their power is boosted by 20%.

PlusM-A

Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.

Poison HealM-A

If poisoned or badly poisoned, the Pokémon has 1/8 of its max HP restored at the end of every turn instead of losing HP.

Poison PointM-A

When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned.

Poison TouchM-A

When the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.

PranksterM-A

Increases the priority of the Pokémon’s status moves by 1 stage.

PressureM-A

Causes opponents to expend 1 more PP when using moves against the Pokémon.

ProteanM-A

Changes the Pokémon’s type to the type of the move it’s about to use. This works only once per time the Pokémon enters battle.

Pure PowerM-A

Doubles the power of the Pokémon’s physical moves.

Purifying SaltM-A

Halves the damage the Pokémon takes from Ghost-type moves. The Pokémon is immune to status conditions.

Queenly MajestyM-A

Opponents are unable to use priority moves against the Pokémon or its allies.

Quick DrawM-A

The Pokémon’s moves have a 30% chance of going first among moves of the same priority.

Quick FeetM-A

When the Pokémon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokémon’s Speed stat.

Rain DishM-A

The Pokémon has 1/16 of its max HP restored at the end of every turn in rain.

ReceiverM-A

The Pokémon changes its Ability to match that of a defeated ally.

RecklessM-A

Boosts the power of the Pokémon’s moves by 20% if they have recoil or crash damage.

RefrigerateM-A

The Pokémon’s Normal-type moves become Ice-type moves and their power is boosted by 20%.

RegeneratorM-A

The Pokémon has 1/3 of its max HP restored when it switches out of battle.

RipenM-A

Doubles the effects of Berries eaten by the Pokémon.

RivalryM-A

Boosts the power of the Pokémon’s moves by 25% against targets of the same gender, and lowers it by 25% against targets of the opposite gender. The power remains the same as usual if either Pokémon’s gender is unknown.

Rock HeadM-A

The Pokémon will not lose HP due to recoil damage from its moves.

Rough SkinM-A

When the Pokémon is hit by a contact move, the attacker takes damage equal to 1/8 of its max HP.

Sand ForceM-A

Boosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm.

Sand RushM-A

Doubles the Pokémon’s Speed stat in a sandstorm.

Sand SpitM-A

Summons a sandstorm for 5 turns when the Pokémon takes damage from moves.

Sand StreamM-A

Summons a sandstorm for 5 turns when the Pokémon enters a battle.

Sand VeilM-A

Boosts the Pokémon’s evasiveness by 25% in a sandstorm.

Sap SipperM-A

Grass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.

ScrappyM-A

The Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.

Screen CleanerM-A

When the Pokémon enters a battle, it removes the Light Screen, Reflect, and Aurora Veil statuses.

Shadow TagM-A

Opponents cannot be switched out of battle.

SharpnessM-A

Boosts the power of the Pokémon’s slicing moves by 50%.

Shed SkinM-A

The Pokémon has a 30% chance of curing its own status conditions at the end of every turn.

Sheer ForceM-A

The Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.

Shell ArmorM-A

Attacks landed on the Pokémon will never be critical hits.

Shield DustM-A

The Pokémon is immune to additional effects from attacks.

Skill LinkM-A

The Pokémon’s multistrike moves always hit the maximum number of times.

Slush RushM-A

Doubles the Pokémon’s Speed stat in snow.

SniperM-A

Boosts the power of the Pokémon’s critical hits by 125% instead of 50%.

Snow CloakM-A

Boosts the Pokémon’s evasiveness by 25% in snow.

Snow WarningM-A

Summons snow for 5 turns when the Pokémon enters a battle.

Solar PowerM-A

In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.

Solid RockM-A

Reduces the damage the Pokémon takes from supereffective moves by 25%.

SoundproofM-A

The Pokémon is immune to sound-based moves.

Speed BoostM-A

Boosts the Pokémon’s Speed stat by 1 stage at the end of every turn.

Spicy SprayM-A

When the Pokémon takes damage from a move, it burns the attacker.

StallM-A

The Pokémon’s moves go last among moves of the same priority.

StalwartM-A

The Pokémon ignores the effects of Abilities and moves that draw in moves.

StaminaM-A

When the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage.

Stance ChangeM-A

The Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield.

StaticM-A

When the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.

SteadfastM-A

When the Pokémon flinches, its Speed stat is boosted by 1 stage.

StenchM-A

When the Pokémon deals damage with its moves, there is a 10% chance that targets will flinch.

Sticky HoldM-A

The Pokémon’s held item cannot be stolen or removed by other Pokémon.

Strong JawM-A

Boosts the power of the Pokémon’s biting moves by 50%.

SturdyM-A

If the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.

Suction CupsM-A

The Pokémon is unaffected by the moves and held items of other Pokémon that would force it to switch out of battle.

Super LuckM-A

The Pokémon has a 1-stage Critical-Hit Ratio Boost.

Supersweet SyrupM-A

When the Pokémon enters a battle, opponents’ evasiveness is lowered by 1 stage. This Ability is triggered only once per battle.

Supreme OverlordM-A

When the Pokémon enters a battle, the power of its moves is boosted by 10% for each Pokémon in its party that has been defeated in the battle already. The maximum boost is 50%.

Surge SurferM-A

Doubles the Pokémon’s Speed stat on Electric Terrain.

SwarmM-A

Boosts the power of the Pokémon’s Bug-type moves by 50% when its HP drops to 1/3 or less of its max.

Sweet VeilM-A

The Pokémon and its allies cannot become drowsy or be put to sleep.

Swift SwimM-A

Doubles the Pokémon’s Speed stat in rain.

SymbiosisM-A

When an ally consumes an item, the Pokémon gives its own held item to that ally.

SynchronizeM-A

If the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.

Tangled FeetM-A

Doubles the Pokémon’s evasiveness if it is confused.

TechnicianM-A

Boosts the power of the Pokémon’s moves by 50% if their power is 60 or less.

TelepathyM-A

The Pokémon dodges attacks from its allies.

Thick FatM-A

Halves the damage the Pokémon takes from Fire- and Ice-type moves.

TorrentM-A

Boosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.

Tough ClawsM-A

Boosts the power of the Pokémon’s contact moves by 30%.

Toxic DebrisM-A

When the Pokémon takes damage from a physical move, it gives the opponent’s side the Toxic Spikes status.

TraceM-A

When the Pokémon enters a battle, it changes its Ability to match that of an opponent.

UnawareM-A

The Pokémon ignores the target’s stat changes when attacking, and ignores the attacker’s stat changes when being attacked. It cannot ignore changes to the Speed stat, however.

UnburdenM-A

Doubles the Pokémon’s Speed stat when its held item is consumed or lost.

UnnerveM-A

Makes opponents unable to eat Berries.

Unseen FistM-A

When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered.

Vital SpiritM-A

The Pokémon cannot become drowsy or be put to sleep.

Volt AbsorbM-A

Electric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.

Wandering SpiritM-A

When the Pokémon is hit by a contact move, it swaps Abilities with the attacker.

Water AbsorbM-A

Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.

Water BubbleM-A

Halves the damage the Pokémon takes from Fire-type moves and doubles the power of its Water-type moves. The Pokémon cannot be burned.

Weak ArmorM-A

When the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.

White SmokeM-A

The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.

Zero to HeroM-A

The Pokémon changes into its Hero Form when it switches out of battle.