Abilities Database
All 200 abilities — search by name or effect.
Boosts the power of moves of the same type as the Pokémon by 100% instead of 50%.
The Pokémon’s Normal-type moves become Flying-type moves and their power is boosted by 20%.
Attackers that knock out the Pokémon with a contact move take damage equal to 1/4 of their max HP.
Boosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.
Boosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.
When the Pokémon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it.
Opponents are unable to use priority moves against the Pokémon or its allies.
The Pokémon and its allies cannot gain the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, or Encore statuses.
Attacks landed on the Pokémon will never be critical hits.
Boosts the Pokémon’s Sp. Atk stat by 1 stage when an attack causes its HP to drop to 1/2 or less of its max.
The Pokémon’s Defense stat cannot be lowered by other Pokémon’s moves or Abilities.
Boosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.
The Pokémon is immune to ball and bomb moves.
The Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.
Doubles the Pokémon’s Speed stat in harsh sunlight.
The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.
Eliminates the effects of weather.
When the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.
Boosts the accuracy of the Pokémon’s moves by 30%.
Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
The Pokémon can poison or badly poison targets even if they’re Steel or Poison types.
If the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.
When the Pokémon enters a battle, it removes all stat changes from its allies.
When the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns.
When the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders.
All Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.
When the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.
When the Pokémon is in its Disguised Form and would take damage from a move, it loses 1/8 of its max HP instead of taking the damage, then changes into its Busted Form.
The Pokémon’s Normal-type moves become Dragon-type moves and their power is boosted by 20%.
Summons rain for 5 turns when the Pokémon enters a battle.
Summons harsh sunlight for 5 turns when the Pokémon enters a battle.
Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.
The Pokémon awakens from sleep twice as fast as other Pokémon.
Ground-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.
When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned, paralyzed, or put to sleep.
Turns the entire field into Electric Terrain for 5 turns when the Pokémon enters a battle.
When the Pokémon takes damage from a move, it gains the Electric Boost status.
Boosts the power of the Fairy-type moves of all Pokémon on the field by 33%.
Reduces the damage the Pokémon takes from supereffective moves by 25%.
Boosts the power of the Pokémon’s Fire-type moves by 50%.
When the Pokémon is hit by a contact move, the attacker has a 30% chance of being burned.
Fire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
Grass-type allies are immune to status conditions and cannot have their stats lowered.
Halves the damage the Pokémon takes from contact moves, but doubles the damage taken from Fire-type moves.
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
When the Pokémon enters a battle, it identifies the move with the highest power among all the moves the opponents know.
Reduces the damage allies take by 25%.
When the Pokémon enters a battle, it identifies opponents’ held items.
Halves the damage the Pokémon takes from physical moves.
Increases the priority of the Pokémon’s Flying-type moves by 1 stage while its HP is full.
If the Pokémon is holding a Berry to be eaten when its HP drops to 1/4 or less of its max, it will instead eat the Berry when its HP drops to 1/2 or less of its max.
The Pokémon is immune to status moves used by other Pokémon.
When the Pokémon is hit by a contact move, the attacker’s Speed stat is lowered by 1 stage.
When the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.
If the Pokémon has used a Berry, it has a 50% chance of creating another one at the end of every turn. In harsh sunlight, the Pokémon will definitely create a Berry.
The Pokémon has a 50% chance of curing the status conditions of its allies at the end of every turn.
Halves the damage the Pokémon takes from Fire-type moves and from being burned.
Doubles the Pokémon’s weight.
When the Pokémon enters a battle, it restores 1/4 of its ally’s max HP.
Doubles the power of the Pokémon’s physical moves.
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode at the end of every turn.
When the Pokémon uses physical moves, its Attack stat is boosted by 50%, but its accuracy is lowered by 20%.
Cures the Pokémon’s status conditions at the end of every turn in rain.
The Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.
The Pokémon has 1/16 of its max HP restored at the end of every turn in snow.
The Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
The Pokémon enters battle disguised as the last Pokémon in its party. It reverts to its usual appearance when it takes damage from a move.
The Pokémon cannot be poisoned or badly poisoned.
The Pokémon transforms into the Pokémon in front of it. It also copies all of that Pokémon’s stats apart from its HP.
When using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
When the Pokémon takes damage from a move that knocks it out, it deals the same amount of damage to the attacker.
The Pokémon never flinches when attacked and is unaffected by Intimidate.
The Pokémon cannot become drowsy or be put to sleep.
When the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.
Boosts the power of the Pokémon’s punching moves by 20%.
When the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage.
The Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
Items do not work when held by the Pokémon.
The Pokémon is immune to status conditions in harsh sunlight.
The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
Halves the Pokémon’s weight.
The Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.
The Pokémon cannot be paralyzed.
The Pokémon’s sound-based moves become Water-type moves.
None of the moves used by the Pokémon are considered contact moves.
Instead of being affected by other Pokémon’s status moves, the Pokémon bounces them back at the user.
The Pokémon takes damage only from attacks.
If the Pokémon is not already holding an item, it will steal the held item from targets it deals damage to with its moves.
The Pokémon cannot be frozen.
When the Pokémon has a status condition, its Defense stat is boosted by 50%.
Boosts the power of the Pokémon’s pulse moves by 50%.
Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
The Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned.
The Pokémon’s type changes depending on the terrain.
Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.
Instead of being affected by stat-lowering effects, the Pokémon bounces them back at whichever Pokémon caused them.
The Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).
At the end of every turn, one of the Pokémon’s stats will be boosted by 2 stages, but another will be lowered by 1 stage.
Electric-type moves do not work on the Pokémon. Instead, they boost its Speed stat by 1 stage.
When the Pokémon knocks out a target with an attack, its Attack stat is boosted by 1 stage.
Halves the damage the Pokémon takes while its HP is full.
When the Pokémon is hit by a contact move, the attacker has its Ability changed to Mummy.
The Pokémon’s status conditions are cured when it switches out of battle.
The accuracy of moves used both by and against the Pokémon becomes 100%.
The Pokémon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate.
When an opponent’s stats are boosted, the Pokémon boosts its own stats in the exact same way.
The Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder.
Boosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.
The Pokémon cannot become confused and is unaffected by Intimidate.
The parent and child attack one after the other. The power of the child’s attacks is 1/4 of those of the parent.
When the Pokémon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item.
If the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.
When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered.
The Pokémon’s Normal-type moves become Fairy-type moves and their power is boosted by 20%.
Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.
If poisoned or badly poisoned, the Pokémon has 1/8 of its max HP restored at the end of every turn instead of losing HP.
When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned.
When the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.
Increases the priority of the Pokémon’s status moves by 1 stage.
Causes opponents to expend 1 more PP when using moves against the Pokémon.
Changes the Pokémon’s type to the type of the move it’s about to use. This works only once per time the Pokémon enters battle.
Doubles the power of the Pokémon’s physical moves.
Halves the damage the Pokémon takes from Ghost-type moves. The Pokémon is immune to status conditions.
Opponents are unable to use priority moves against the Pokémon or its allies.
The Pokémon’s moves have a 30% chance of going first among moves of the same priority.
When the Pokémon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokémon’s Speed stat.
The Pokémon has 1/16 of its max HP restored at the end of every turn in rain.
The Pokémon changes its Ability to match that of a defeated ally.
Boosts the power of the Pokémon’s moves by 20% if they have recoil or crash damage.
The Pokémon’s Normal-type moves become Ice-type moves and their power is boosted by 20%.
The Pokémon has 1/3 of its max HP restored when it switches out of battle.
Doubles the effects of Berries eaten by the Pokémon.
Boosts the power of the Pokémon’s moves by 25% against targets of the same gender, and lowers it by 25% against targets of the opposite gender. The power remains the same as usual if either Pokémon’s gender is unknown.
The Pokémon will not lose HP due to recoil damage from its moves.
When the Pokémon is hit by a contact move, the attacker takes damage equal to 1/8 of its max HP.
Boosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm.
Doubles the Pokémon’s Speed stat in a sandstorm.
Summons a sandstorm for 5 turns when the Pokémon takes damage from moves.
Summons a sandstorm for 5 turns when the Pokémon enters a battle.
Boosts the Pokémon’s evasiveness by 25% in a sandstorm.
Grass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.
The Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
When the Pokémon enters a battle, it removes the Light Screen, Reflect, and Aurora Veil statuses.
Opponents cannot be switched out of battle.
Boosts the power of the Pokémon’s slicing moves by 50%.
The Pokémon has a 30% chance of curing its own status conditions at the end of every turn.
The Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.
Attacks landed on the Pokémon will never be critical hits.
The Pokémon is immune to additional effects from attacks.
The Pokémon’s multistrike moves always hit the maximum number of times.
Doubles the Pokémon’s Speed stat in snow.
Boosts the power of the Pokémon’s critical hits by 125% instead of 50%.
Boosts the Pokémon’s evasiveness by 25% in snow.
Summons snow for 5 turns when the Pokémon enters a battle.
In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.
Reduces the damage the Pokémon takes from supereffective moves by 25%.
The Pokémon is immune to sound-based moves.
Boosts the Pokémon’s Speed stat by 1 stage at the end of every turn.
When the Pokémon takes damage from a move, it burns the attacker.
The Pokémon’s moves go last among moves of the same priority.
The Pokémon ignores the effects of Abilities and moves that draw in moves.
When the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage.
The Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield.
When the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.
When the Pokémon flinches, its Speed stat is boosted by 1 stage.
When the Pokémon deals damage with its moves, there is a 10% chance that targets will flinch.
The Pokémon’s held item cannot be stolen or removed by other Pokémon.
Boosts the power of the Pokémon’s biting moves by 50%.
If the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
The Pokémon is unaffected by the moves and held items of other Pokémon that would force it to switch out of battle.
The Pokémon has a 1-stage Critical-Hit Ratio Boost.
When the Pokémon enters a battle, opponents’ evasiveness is lowered by 1 stage. This Ability is triggered only once per battle.
When the Pokémon enters a battle, the power of its moves is boosted by 10% for each Pokémon in its party that has been defeated in the battle already. The maximum boost is 50%.
Doubles the Pokémon’s Speed stat on Electric Terrain.
Boosts the power of the Pokémon’s Bug-type moves by 50% when its HP drops to 1/3 or less of its max.
The Pokémon and its allies cannot become drowsy or be put to sleep.
Doubles the Pokémon’s Speed stat in rain.
When an ally consumes an item, the Pokémon gives its own held item to that ally.
If the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.
Doubles the Pokémon’s evasiveness if it is confused.
Boosts the power of the Pokémon’s moves by 50% if their power is 60 or less.
The Pokémon dodges attacks from its allies.
Halves the damage the Pokémon takes from Fire- and Ice-type moves.
Boosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.
Boosts the power of the Pokémon’s contact moves by 30%.
When the Pokémon takes damage from a physical move, it gives the opponent’s side the Toxic Spikes status.
When the Pokémon enters a battle, it changes its Ability to match that of an opponent.
The Pokémon ignores the target’s stat changes when attacking, and ignores the attacker’s stat changes when being attacked. It cannot ignore changes to the Speed stat, however.
Doubles the Pokémon’s Speed stat when its held item is consumed or lost.
Makes opponents unable to eat Berries.
When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered.
The Pokémon cannot become drowsy or be put to sleep.
Electric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
When the Pokémon is hit by a contact move, it swaps Abilities with the attacker.
Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
Halves the damage the Pokémon takes from Fire-type moves and doubles the power of its Water-type moves. The Pokémon cannot be burned.
When the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.
The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.
The Pokémon changes into its Hero Form when it switches out of battle.